Endless Games: Difference between revisions

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{{Quote|Keep up as long as you can for a high score – alone or with a friend.|Endless Games description, ''Beat the Beat: Rhythm Paradise'' Official Website}}
{{Quote|Keep up as long as you can for a high score – alone or with a friend.|Endless Games description, ''Beat the Beat: Rhythm Paradise'' Official Website}}
{{Nihongo|'''Endless Games'''|エンドレスゲームズ|Endoresu Gēmuzu}}, also known as {{Nihongo|'''Game'''|ゲーム|Gēmu}} in ''[[Rhythm Tengoku]]'', is a place in the [[Medal Corner]] which contains of games that are played for an indefinite amount of time, until the player makes a certain amount of mistakes. Unlike [[Rhythm Games]], these are played to earn a high score, which increases to show how far the player has gotten. These games are unlocked by earning [[Medal]]s.
{{Nihongo|'''Endless Games'''|エンドレスゲームズ|Endoresu Gēmuzu}}, also known as {{Nihongo|'''Game'''|ゲーム|Gēmu}} in ''[[Rhythm Tengoku]]'', is a place in the [[Medal Corner]] which contains of games that are played for an indefinite amount of time, until the player makes a certain amount of mistakes. Unlike [[Rhythm Games]], these are played to earn a high score, which increases to show how far the player has gotten. These games are unlocked by earning [[Medal]]s.
==''Rhythm Tengoku''==
==''[[Rhythm Tengoku]]''==
The games have a pre-set High Score for the player to beat. They are all half the amount of points the player needs to reach before the game runs out of unique content.
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|<div style="text-align:center">[[File:EndlessGameMannequinIcon.png|80px]]<br />[[Mannequin Kojo]]<br />{{Color|Red|'''Medals'''}} required: '''30'''</div>
|<div style="text-align:center">[[File:EndlessGameMannequinIcon.png|80px]]<br />[[Mannequin Kojo]]<br />{{Color|Red|'''Medals'''}} required: '''30'''</div>
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==''Rhythm Heaven''==
==''[[Rhythm Heaven]]''==
The games have a pre-set High Score for the player to beat. They are remarkably low.
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|<div style="text-align:center"><br />[[File:EndlessGameRhythmoveDungeonIcon.gif|80px]]<br />[[Rhythmove Dungeon]]<br />{{Color|Red|'''Medals'''}} required: '''27'''</div>
|<div style="text-align:center"><br />[[File:EndlessGameRhythmoveDungeonIcon.gif|80px]]<br />[[Rhythmove Dungeon]]<br />{{Color|Red|'''Medals'''}} required: '''27'''</div>
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==''Rhythm Heaven Fever''==
==''[[Rhythm Heaven Fever]]''==
===''Minna no Rhythm Tengoku''===
The games don't have pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games. The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different.
===''[[Minna no Rhythm Tengoku]]''===
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|<div style="text-align:center">[[File:EndlessGameEndlessRemixJPIcon.gif|130px]]<br />[[Endless Remix]]<br />[[File:MedalPerfectWiiEndlessMenu.png|20px]]Perfects Needed: '''50'''</div>
|<div style="text-align:center">[[File:EndlessGameEndlessRemixJPIcon.gif|130px]]<br />[[Endless Remix]]<br />[[File:MedalPerfectWiiEndlessMenu.png|20px]]Perfects Needed: '''50'''</div>
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===''Rhythm Heaven Fever''/''Beat the Beat: Rhythm Paradise''/''Rhythm World Wii''===
===''[[Rhythm Heaven Fever]]''/''[[Beat the Beat: Rhythm Paradise]]''/''[[Rhythm World Wii]]''===
In ''[[Minna no Rhythm Tengoku]]'', while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases.
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|<div style="text-align:center">[[File:EndlessGameBossaNovaIcon.gif|130px]]<br />[[Bossa Nova#Endless Game|Bossa Nova]]<br />[[File:MedalDuoWiiEndlessMenu.png|20px]]Medals Needed: '''8'''</div>
|<div style="text-align:center">[[File:EndlessGameBossaNovaIcon.gif|130px]]<br />[[Bossa Nova#Endless Game|Bossa Nova]]<br />[[File:MedalDuoWiiEndlessMenu.png|20px]]Medals Needed: '''8'''</div>
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==''Rhythm Heaven Megamix''==
==''[[Rhythm Heaven Megamix]]''==
In ''[[Rhythm Heaven Megamix]]'', there is no actual Endless Games menu. Instead, the [[Gatekeeper Trio]] halts the player's progression at certain points, and will only let them pass the Gate by clearing one their Trials, each of varying difficulty, and challenge charge:
In ''[[Rhythm Heaven Megamix]]'', there is no actual Endless Games menu. Instead, the [[Gatekeeper Trio]] halts the player's progression at certain points, and will only let them pass the Gate by clearing one their Trials, each of varying difficulty, and challenge charge:
*'''[[Saffron]] Trial''': Easy
*'''[[Saffron]] Trial''': Easy
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*'''[[Paprika]] Trial''': Hard
*'''[[Paprika]] Trial''': Hard
After clearing a trial, the player will be allowed to continue past the gate, but they can still go back and try the other Trials. The player can replay cleared Trials for free. Clearing all three Trials will unlock the game as an Endless Game in the [[Museum]]. If the player spends 30 [[Coins]] without clearing any of the trials, the [[Gatekeeper Trio]] allow them to continue anyway.
After clearing a trial, the player will be allowed to continue past the gate, but they can still go back and try the other Trials. The player can replay cleared Trials for free. Clearing all three Trials will unlock the game as an Endless Game in the [[Museum]]. If the player spends 30 [[Coins]] without clearing any of the trials, the [[Gatekeeper Trio]] allow them to continue anyway.
As the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill its space in the [[Museum]] by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
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</gallery>
</gallery>
==Trivia==
==Trivia==
*In ''[[Rhythm Tengoku]]'' and ''[[Rhythm Heaven]]'', the games have a pre-set High Score for the player to beat. Interestingly, in ''[[Rhythm Tengoku]]'' the High Scores are all half the amount of points the player needs to reach before the game runs out of unique content, while in ''[[Rhythm Heaven]]'', the High Scores are remarkably low.
*In ''[[Rhythm Tengoku]]'', [[Mr. Upbeat]] is the only Endless Game to play a different sequence for High Scores, as [[Mr. Upbeat (Character)|Mr. Upbeat]] pumps his fists into the air in celebration as opposed to falling over disappointed. All other Endless Games do the same thing regardless if the player achieved a High Score or not.
**In ''[[Rhythm Tengoku]]'', [[Mr. Upbeat]] is the only Endless Game to play a different sequence for High Scores, as [[Mr. Upbeat (Character)|Mr. Upbeat]] pumps his fists into the air in celebration as opposed to falling over disappointed. All other Endless Games do the same thing regardless if the player achieved a High Score or not.
*In ''[[Rhythm Heaven]]'', [[Coin Toss]] is the only game to not play the Game Over sequence, instead it merely resets the player's score. Graphics for the words "Game Over" can be found in the game's data, however, and the Game Over sequence plays like normal in ''[[Rhythm Heaven Megamix]]''.
*In ''[[Rhythm Heaven]]'', [[Coin Toss]] is the only game to not play the Game Over sequence, instead it merely resets the player's score. Graphics for the words "Game Over" can be found in the game's data, however, and the Game Over sequence plays like normal in ''[[Rhythm Heaven Megamix]]''.
*In ''[[Rhythm Heaven Fever]]'', there are no pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games.
*[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original.
**The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different.
*In the first three games, at least one Endless Game is a version of a [[Rhythm Game]], namely [[Sick Beats#Endless Game|Sick Beats]], [[Quiz Show#Quiz Special|Quiz Show]], [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] and [[Bossa Nova#Endless Game|Bossa Nova]]. In ''[[Rhythm Heaven Fever]]'', there is no such game for the One Player Endless Games, but there is an unused prologue file and menu text for [[Manzai]], suggesting it was originally meant to be a [[Rhythm Game]] with an Endless version.
***In ''[[Minna no Rhythm Tengoku]]'', while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases.
*Meanwhile, it getting replaced with [[Mr. Upbeat]] in the internation versions effectively moved around the [[Medal]] requirements for all of the other Endless Games, and marks the first time an Endless Game was remade in a later installment. It is also possible this is the reason a "New Record" jingle was created, to preserve the same amount of song slots in the [[Music Corner#Rhythm Heaven Fever|Music List]], as [[Mr. Upbeat]] reuses "Practice Theme" as it's music.
*In ''[[Rhythm Heaven Megamix]]'', as the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill its space in the [[Museum]] by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
**[[Sick Beats SP|Sick Beats]] is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in ''[[Rhythm Tengoku]]'', although none of the Trials match the gameplay of the original.
*In the first three games, at least one Endless Game is a version of a [[Rhythm Game]], namely [[Sick Beats#Endless Game|Sick Beats]], [[Quiz Show#Quiz Special|Quiz Show]], [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] and [[Bossa Nova#Endless Game|Bossa Nova]]. In ''[[Rhythm Heaven Fever]]'', there is no such game for the One Player Endless Games, but there is an unused prologue file and menu text for [[Manzai]], suggesting it was originally meant to be a [[Rhythm Game]] with an Endless version. On the other hand, it getting replaced with [[Mr. Upbeat]] in the internation versions effectively moved around the [[Medal]] requirements for all of the other Endless Games, and marks the first time an Endless Game was remade in a later installment.
*The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
*The number of Endless Games in ''[[Rhythm Heaven]]'' is one less than the number of [[Rhythm Toys]]. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
*There is an unused and unfinished Endless Game in ''[[Minna no Rhythm Tengoku]]'''s Debug Menu named [[Seika Relay]].
**There is an unused and unfinished Endless Game in ''[[Minna no Rhythm Tengoku]]'''s Debug Menu named [[Seika Relay]].
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