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m (I had to get a perfect campaign to confirm this, even though all logic pointed to the fact that it's bogus) |
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{{GameExplain3DS|title = Built to Scale|explain = Your help is needed down at the<br>factory. We're assembling widgets <br>by... You know what? Just try it out.}} | {{GameExplain3DS|title = Built to Scale|explain = Your help is needed down at the<br>factory. We're assembling widgets <br>by... You know what? Just try it out.}} | ||
{{RhythmGame|name=Built to Scale|image=<tabber>Wii=[[File:Built to Scale (Wii).png|240px]]|-|3DS=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|bpm=98.002,<br> | {{RhythmGame|name=Built to Scale|image=<tabber>Wii=[[File:Built to Scale (Wii).png|240px]]|-|3DS=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|bpm=98.002,<br> | ||
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160 | 160|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Built to Scale (song)]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launching a red rod into them. A sequel is unlocked later on, known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launching a red rod into them. A sequel is unlocked later on, known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | ||
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==Timing Display== | ==Timing Display== | ||
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together. | *'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together. | ||
* '''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring. | |||
* '''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring. | |||
* '''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing. | * '''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing. | ||
==Results== | ==Results== | ||
{{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}} | {{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}} | ||
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|rojp = Kumitate|mnkr = Component Assembly}} | |rojp = Kumitate|mnkr = Component Assembly}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Long Version Games]] | [[Category:Long Version Games]] |
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