Citrus Tower: Difference between revisions

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[[Tibby]] and the player are allowed to tackle the six towers in any order they wish.
[[Tibby]] and the player are allowed to tackle the six towers in any order they wish.


In Machine Tower, the player and [[Tibby]] need to clear the [[Rhythm Games]] [[The Clappy Trio 2]], [[Shoot-'em-up 2]], [[Micro-Row 2]], [[Second Contact]] and [[Machine Remix]] to restore it's flow. Unlike in [[Machine Land]], there is no dialogue with [[Shep]] between games.
In '''Citrus Tower''', the player and [[Tibby]] need to clear the [[Rhythm Games]] [[The Clappy Trio 2]], [[Shoot-'em-up 2]], [[Micro-Row 2]], [[Second Contact]] and [[Machine Remix]] to restore it's flow. Unlike in [[Machine Land]], there is no dialogue with [[Shep]] between games.


After clearing them, the six towers focus their power into Lush Tower to create a rainbow, which allows [[Tibby]] to return to [[Heaven World]]. The story appears to be finished, however, [[Tibby]] sends a letter to the player saying there's trouble in [[Heaven World]], asking for their help.
After clearing them, the six towers focus their power into Lush Tower to create a rainbow, which allows [[Tibby]] to return to [[Heaven World]]. The story appears to be finished, however, [[Tibby]] sends a letter to the player saying there's trouble in [[Heaven World]], asking for their help.