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The game was digitally rereleased for the [[wikipedia:Wii U|Wii U]]'s Virtual Console on July 27, 2016 in Japan, November 10, 2016 in North America, and November 24 in Europe. | The game was digitally rereleased for the [[wikipedia:Wii U|Wii U]]'s Virtual Console on July 27, 2016 in Japan, November 10, 2016 in North America, and November 24 in Europe. | ||
==Gameplay== | ==Gameplay== | ||
Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, ''[[Rhythm Heaven]]'', which utilized the features of the Nintendo DS, ''Rhythm Heaven Fever'' for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or "squeeze" the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage. | Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, ''[[Rhythm Heaven]]'', which utilized the features of the Nintendo DS, ''Rhythm Heaven Fever'' for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or "squeeze" the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage. | ||
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New to the series (bar the arcade version of ''[[Rhythm Tengoku]]'') is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'.<ref>http://www.nintendo.co.jp/wii/somj/norinori/index.html</ref> These levels come with their own set of medals which can unlock multiplayer minigames. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt. | New to the series (bar the arcade version of ''[[Rhythm Tengoku]]'') is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'.<ref>http://www.nintendo.co.jp/wii/somj/norinori/index.html</ref> These levels come with their own set of medals which can unlock multiplayer minigames. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt. | ||
==Development and Localization== | ==Development and Localization== | ||
Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician [[wikipedia:Tsunku|Tsunku]] and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on [[Manzai|manzai]] routines was removed due to the dialogue focused nature of the game and replaced with another minigame from ''[[Rhythm Tengoku]]'' known as [[Mr. Upbeat]].<ref>http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3</ref><ref>http://www.youtube.com/watch?v=pi9wrpbwfa4</ref> The European and Australian version of the game allows players to switch between English and Japanese versions of the soundtrack.<ref>http://www.nintendoworldreport.com/news/29925</ref> | Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician [[wikipedia:Tsunku|Tsunku]] and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on [[Manzai|manzai]] routines was removed due to the dialogue focused nature of the game and replaced with another minigame from ''[[Rhythm Tengoku]]'' known as [[Mr. Upbeat]].<ref>http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3</ref><ref>http://www.youtube.com/watch?v=pi9wrpbwfa4</ref> The European and Australian version of the game allows players to switch between English and Japanese versions of the soundtrack.<ref>http://www.nintendoworldreport.com/news/29925</ref> | ||
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|[[File:Tap_Trial_Wii.PNG|170px]] | |[[File:Tap_Trial_Wii.PNG|170px]] | ||
|} | |} | ||
==Reception== | ==Reception== | ||
''Rhythm Heaven Fever'' sold over 100,000 copies in its first week in Japan<ref>http://www.andriasang.com/e/blog/2011/07/28/media_create_sales/</ref>, while by the end of the year it sold a total of over 600,000 copies<ref>http://gamerant.com/japan-best-selling-games-2011-jeff-125733/</ref>. The game received a score of 32/40 in the ''Famitsu''<ref>http://www.1up.com/news/japan-review-check-rhythm-heaven</ref> magazine. It holds the title as the best selling game in the series. | ''Rhythm Heaven Fever'' sold over 100,000 copies in its first week in Japan<ref>http://www.andriasang.com/e/blog/2011/07/28/media_create_sales/</ref>, while by the end of the year it sold a total of over 600,000 copies<ref>http://gamerant.com/japan-best-selling-games-2011-jeff-125733/</ref>. The game received a score of 32/40 in the ''Famitsu''<ref>http://www.1up.com/news/japan-review-check-rhythm-heaven</ref> magazine. It holds the title as the best selling game in the series. | ||
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{{RHF}} | {{RHF}} | ||
{{RHGames}} | {{RHGames}} | ||
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