Shoot-'em-up 2: Difference between revisions

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{{GameExplainDS
{{About|the long version of [[Shoot-'em-up]] from [[Rhythm Heaven Megamix]]|the [[Shoot-'Em-Up 2 (DS)|arrange version]] in [[Rhythm Heaven]]}}
|title = Shoot-'Em-Up
{{GameExplainDS|title=Shoot-'Em-Up|explain=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.}}
|explain = Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.}}
{{GameExplain3DS|title=Shoot-'em-up 2|explain=Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld!|No Practice=1}}
{{GameExplain3DS
{{RhythmGame
|title = Shoot-'em-up 2
|image=<tabber>DS=[[File:Shoot_'em_up.png|192px]]|-|3DS=[[File:Return_of_shoot-'em-up.png|192px]]</tabber>
|explain = Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld!
|bpm=142
|No Practice = 1}}
|number=[[File:ConsoleDS Icon.png|20px]] 7<br>[[File:Console3DS Icon.png|20px]] 44
{{RhythmGame|bpm=142|number=[[File:ConsoleDS Icon.png|20px]] 7<br>[[File:Console3DS Icon.png|20px]] 44|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Shoot-'Em-Up (song)]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]|stage={{Stage|DSstage2}}{{Stage|3DStower4}}|image=<tabber>DS=[[File:Shoot_'em_up.png|192px]]|-|3DS=[[File:Return_of_shoot-'em-up.png|192px]]</tabber>}}
|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Shoot-'Em-Up]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]
{{Nihongo|'''Shoot-'em-up 2'''|かえってきた シューティング|Kaettekita Shooting}}, also known as {{Nihongo|'''Shoot-'Em-Up'''|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', not to be confused with [[Shoot-'Em-Up 2 (DS)|the game of the same name]] in ''[[Rhythm Heaven]]'', is the 7th [[Rhythm Game]] in ''[[Rhythm Heaven]]'' and the 44th in ''[[Rhythm Heaven Megamix]]''. The player controls the [[Blastronaut]] in a spaceship who is on an important mission to stop the alien enemies from invading Earth. It's the normal variant of [[Shoot-'em-up]] in ''[[Rhythm Heaven Megamix]]''. In ''[[Rhythm Heaven]]'', it is also available as an [[Endless Game]].
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
{{Nihongo|'''Shoot-'em-up 2'''|かえってきた シューティング|Kaettekita Shooting}}, also known as {{Nihongo|'''Shoot-'Em-Up'''|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of Citrus Tower (44th overall) in ''[[Rhythm Heaven Megamix]]''.  
 
The short version, [[Shoot-'em-up]], appears in Citrus Land in ''[[Rhythm Heaven Megamix]]''.  
 
The arrange version, [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], appears in the tenth stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Shoot-'em-up.png|192px|right]]
[[File:Shoot-'em-up.png|thumb]]
[[File:Shoot-'Em-Up_gameplay_3DS.PNG|192px|right]]
[[File:Shoot-'Em-Up_gameplay_3DS.PNG|thumb]]
This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape.
The player controls the [[Blastronaut]] on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The [[Shoot-'Em-Up Radio Lady]] appears at the start of each wave and the end of the game to give advice.
==Controls==
==Controls==
{{Controls|AorDt = Shoot}}
{{Controls|AorDt=Shoot}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] Campaign.|Miss...=The alien damages the player's spaceship.}}
{{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] Campaign.|Miss...=The alien damages the player's spaceship.}}
==Results==
==Results==
{{Results
{{Results
|Console = DS
|Console=DS
|caption = Commander's Debriefing
|caption=Commander's Debriefing
|cp_DEF_Ng = Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Hi = That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}<br />
|cp_DEF_Hi=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}
{{Results|Console = 3DS
{{Results
|caption = Commander's Debriefing
|Console=3DS
|cp_DEF_Ng = Some enemies got past you.<br>You seemed intimidated by swarms.
|caption=Commander's Debriefing
|cp_DEF_Hi = That was a glorious battle.<br>You weren't fazed by any number of foes!}}
|cp_DEF_Ng=Some enemies got past you.<br>You seemed intimidated by swarms.
|cp_DEF_Hi=That was a glorious battle.<br>You weren't fazed by any number of foes!}}
==Epilogues==
==Epilogues==
{{Epilogue
{{Epilogue
Line 43: Line 49:
|OK=That was a close fight.
|OK=That was a close fight.
|HI=Great shooting!}}
|HI=Great shooting!}}
==Endless Game==
{{RhythmGame
|name=Shoot-'Em-Up
|image=[[File:EndlessGameShootEmUpIcon.gif]]
|bpm=142
|number=[[File:MedalCornerDSIcon.png|20px]] 2
|medals=[[File:ConsoleDS Icon.png|20px]] 7
|hiscore=1000
|stage={{Stage|DSendless}}}}
{{Nihongo|'''Shoot-'em-up'''|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.
Gameplay is about the same as the non-endless version, but differences appear:
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. Notably, the last background is the same as in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the set of backgrounds repeat, but with a different color.
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
==Rhythm Item==
==Rhythm Item==
{{Item
{{Item
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==Appearances==
==Appearances==
<gallery>
<gallery>
Shoot-'Em-Up Practice.png|Shoot-'Em-Up ([[Practice]])
Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Shoot-'em-up.png|Shoot-'Em-Up
Shoot-'em-up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Shoot-em-up Endless 2.png|Shoot-'Em-Up (Endless Game)
Shoot-em-up Endless 2.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]])
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Line 65: Line 88:
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Story shoot em up gameplay.png|[[Shoot-'em-up]]
Story shoot em up gameplay.png|[[Shoot-'em-up]]
Shoot-'Em-Up_gameplay_3DS.PNG|Shoot-'em-up 2<br>[[Left-Hand Remix]]
Shoot-'Em-Up_gameplay_3DS.PNG|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]]
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]]
</gallery>
</gallery>
==Endless Game==
{{Game-Nav
|Minigame_infobox/Data = Coin Toss
|Minigame_infobox/Data2 = Tunnel}}
{{RhythmGame|image=[[File:EndlessGameShootEmUpIcon.gif]]|bpm=142|number=[[File:MedalCornerDSIcon.png|20px]] 2|medals=[[File:ConsoleDS Icon.png|20px]] 7|hiscore=1000|stage={{Stage|DSendless}}|name=Shoot-'Em-Up}}
This game is also present as an [[Endless Game]], unlocked after earning 7 [[Medal]]s.
Gameplay is about the same as the non-endless version, but differences appear:
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game will be over. The life bar will gradually refill after being depleted any amount.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in a wave will award the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. Notably, the last background is the same as in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the set of backgrounds repeat, but with a different color.
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
==Trivia==
==Trivia==
*The green aliens that are seen in the background during the Endless version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
*The green aliens that are seen in one of the backgrounds during the Endless version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
*In Megamix, the background in the epilogue screens from this game is taken straight from [[Wario-Man|Wario Man]]'s stage from [http://www.mariowiki.com/WarioWare:_Twisted! WarioWare: Twisted] released for the Game Boy Advance. [[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb|220px]]
[[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb]]
*The screen the lady appears on in ''[[Rhythm Heaven Megamix]]'' appears to resemble a Wii U Gamepad.
*In ''[[Rhythm Heaven Megamix]]'', the background in the Epilogues comes straight out of [[Wario-Man]]'s stage in [[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them and part of the player's spaceship is green, thus making the game look more like the [[Shoot-'Em-Up 2 (DS)|DS version of Shoot-'Em-Up 2]].
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[Rhythm Item|CommPad]], which resembles a [[wikipedia:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game look more like the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*This is actually the game with the most variants, having three more than [[Tap Trial]]. It has 7 variants in ''[[Rhythm Heaven]]'' (if including its practice and Endless version), and has 3 more variants in ''[[Rhythm Heaven Megamix]]'', making a total of 10 variants.
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
**But with graphical changes in general, Tap Trial wins, because of its appearance in [[Rhythm Heaven Fever]].
**In [[Remix 10 (DS)|Remix 10]] instead of using the Purple and Cyan enemies they use the practice enemies and a different background
 
==Gameplay Video==
==Gameplay Video==
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
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|[[File:Rhythm Heaven Megamix - Shoot-'em-up 2 (Perfect) (English)|300px]]
|[[File:Rhythm Heaven Megamix - Shoot-'em-up 2 (Perfect) (English)|300px]]
|}
|}
== In Other Languages ==
==In Other Languages==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
{{Lang
{{Lang
Line 104: Line 113:
|rojp=Shūtingu
|rojp=Shūtingu
|mnjp=Shooting
|mnjp=Shooting
|us=Shoot-'em-up
|fr=Bataille galactique
|fr=Bataille galactique
|mnfr=Galactic battle
|mnfr=Galactic battle
|du=Kosmorock
|du=Kosmorock
|mndu=Cosmorock
|mndu=Cosmorock
|it=Meteoritmi
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|es=Guerra Galáctica
|es=Guerra Galáctica
|mnes=Galactic War
|mnes=Galactic War
|it=Meteoritmi
|mnit=Meteorhythm
|kr=슈팅
|kr=슈팅
|rokr=Syuting
|rokr=Syuting
|mnkr=Shooting}}
|mnkr=Shooting}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Lang
{{Lang
Line 123: Line 132:
|us=Shoot-'em-up 2
|us=Shoot-'em-up 2
|fr=Le retour de la bataille galactique
|fr=Le retour de la bataille galactique
|mnfr=Return of galactic battle
|mnfr=Return of the galactic battle
|du=Kosmorock 2
|du=Kosmorock 2
|mndu=Cosmorock 2
|mndu=Cosmorock 2
|it=Meteoritmi 2
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|es=Guerra galáctica 2
|es=Guerra galáctica 2
|mnes=Galactic war 2
|mnes=Galactic war 2
|it=Meteoritmi 2
|mnit=Meteorhythm 2
|kr=돌아온 슈팅
|kr=돌아온 슈팅
|rokr=Dol-aon Syuting
|rokr=Dol-aon Syuting
Line 135: Line 144:
{{Game Navigation}}
{{Game Navigation}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
[[Category:Rhythm Games]]
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[[Category:Rhythm Heaven Megamix]]
[[Category:Stage 2 (DS)]]
[[Category:Citrus Tower]]
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[[Category:Long Version Games]]
[[Category:Simon Says Based Rhythm Games]]
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