Mannequin Kojo: Difference between revisions

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The game does keep track of how many near-misses you do, even in this game. It's just that you don't get a Game Over for it.
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m (The game does keep track of how many near-misses you do, even in this game. It's just that you don't get a Game Over for it.)
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{{Controls|D=Turn head right (left only)|A=Stamp eyes on face}}
{{Controls|D=Turn head right (left only)|A=Stamp eyes on face}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The eyes get stamped onto the mannequin head, pushing it back onto the platform and it's taken away by a crane. When turning it around, the face is properly turned around.|Early!/Late!=N/A|Miss...=The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.}}
{{Timing|Ace!=The eyes get stamped onto the mannequin head, pushing it back onto the platform and it's taken away by a crane. When turning it around, the face is properly turned around.|Early!/Late!=The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.|Miss...=The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.}}
==Trivia==
==Trivia==
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
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