Polyrhythm: Difference between revisions

seems as if the results screen breaks when more than two exclamations are used, that should really be fixed
(seems as if the results screen breaks when more than two exclamations are used, that should really be fixed)
 
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{{Eigo}}
{{Eigo}}{{GameExplainGBA
{{GameExplainGBA
|title=ポリリズム
|title = ポリリズム
|explain=十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
|explain = 十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
|titleEN=Polyrhythm
|titleEN = Polyrhythm
|explainEN=Master pressing the<br>+Control Pad and the<br>A Button at the same<br>time! Easy. Maybe...}}
|explainEN = Master pressing the D-<br>Pad and the A Button<br>at the same time!<br>It's simple. I guess...}}
{{GameExplainArcade
{{GameExplainArcade
|title = ポリリズム
|title=ポリリズム
|explain = 十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|explain=十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|titleEN = Polyrhythm
|titleEN=Polyrhythm
|explainEN = Master pressing the D-Pad and<br>the A Button at the same time!<br>Keep the red things coming!}}
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red objects coming!}}
{{Game-Nav
{{RhythmGame
|Minigame_infobox/Data = Power Calligraphy
|name=ポリリズム
|Minigame_infobox/Data2 = Rap Men}}
|number={{Console|GBA}} 22
{{Minigame infobox
|version={{ver|Long}}
|Name = Polyrhythm
|gift={{Console|GBA}} "[[Rhythm Shiryō-Shitsu#歌詞カード② (Lyrics Card 2)|歌詞カード②]]" ''(Lyrics Card 2)''
|jname = ポリリズム
|stage={{Stage|GBAstage4}}|BPM=129}}
|rname = Polyrhythm
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
|image = [[File:Hilt_To_Scalllleee.PNG|240px]]
|BPM = 129
|Debut = Rhythm Tengoku
|Number = 22
|Reward = Lyrics (Sweet Angel)
}}


{{Nihongo|'''Polyrhythm'''|Romaji: "Poririzumu" ポリリズム|Polyrhythm}} is the 22nd minigame in ''[[Rhythm Tengoku]]''. It features [[Akai Mono]] that roll around and bounce on an assembly line. The arrange variant appears later on called [[Polyrhythm 2]].
The arrange version, [[Polyrhythm 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''.
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|right]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out, requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using {{button|GBA|Pad}} and {{button|GBA|A}} for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
==Controls==
==Controls==
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The rod bounces to the next block. A crowd cheers if it bounces through all of them.|Early!/Late!=The rod bounces on but is still counted as a miss.|Miss...=The rod lands crashes into a wall and explodes.}}
{{Timing
 
|just=The Akai Mono bounces to the next block on the beat. A crowd cheers if it bounces through all of them.
|miss=The Akai Mono bounces to the next block slightly off the beat.
|through=The Akai Mono falls off the block and crashes into a wall, exploding.}}
==Results==
==Results==
{{Results
{{Results
|Console = GBA
|Console=GBA
|caption = 工場長から ''(From the Plant Manager)''
|caption=工場長から
|cp_DEF_Ng = ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(Let's see the applied power.)''
|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。<br>左手が あそんでるヨ。<br>応用力を みにつけよう。
|cp_DEF_Hi = 左手が しっかり仕事してるネ!''(Your left hand does a great job!)''<br>リズミカルな 仕事ぶりだ!!''(Rhythmic work<nowiki>!!</nowiki>)''}}
|cp_DEF_Hi=左手が しっかり仕事してるネ!<br>リズミカルな 仕事ぶりだ!!
==Epilouge==
|caption Alt=From the Plant Manager
<gallery>
|cp_DEF_Ng Alt=You must carry them properly.)''<br>''(Your left hand is playing around.)''<br>''(Learn how to adapt.
Built to Scale GBA Try Again.PNG|"赤いモノ、量産は たいへんだなぁ…" (Red thing mass production is quite difficult...)
|cp_DEF_Hi Alt=Your left hand does a great job!)''<br>''(Rhythmic work!}}
Built to Scale GBA OK.PNG|"どんどん 赤いモノを 生産だ!" (Producing more red things!)
 
Built to Scale GBA Superb.PNG|"赤いモノを 生産しまくりだネ!!" (Producing red things like mad!!)
==Epilogue==
</gallery>
{{Epilogue
|Console=GBA
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red objects, mass production is quite difficult...
|OK alt=We are producing more and more red objects!
|HI alt=Producing red objects like mad!!}}
{{Epilogue
|Console=Arcade
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red objects, mass production is quite difficult...
|OK alt=We are producing more and more red objects!
|HI alt=Producing red objects like mad!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Bulit to Scale Arcade.png|Polyrhythm
Screenshot Arcade Polyrhythm.png|[[Polyrhythm]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Polyrhythm Remix 6.png|[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Screenshot Arcade Polyrhythm 2.png|[[Polyrhythm 2]]
Built to Scale 2 Gameplay GBA.png|[[Polyrhythm 2]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|jJGVz0DHxy8||inline}}
{{#ev:youtube|8x0SM_0eAus||inline}}
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of [[Built to Scale (Disambiguation)|Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Because of this, many fans consider this game to be a predecessor.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game, [[Polyrhythm 2]], [[Toran to Porin]], [[Catchy Tune]], and [[Catchy Tune 2]] have similar controls/rhythm.
*This is one of the few games that doesn't feature a [[Practice]].
*This is one of the few games that doesn't feature a practice in the series.
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
**It did, however, get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version.
==Development History==
 
{{Main|Polyrhythm/Development}}
==In Other Languages==
{{Lang
|jp=ポリリズム
|rojp=Poririzumu
|mnjp=Polyrhythm [music with multiple rhythmic elements played simultaneously]}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 4 (GBA)]]
[[Category:Simon Says Based Rhythm Games]]
[[Category:Games Not In Megamix]]
[[Category:Pages with verified BPM]]
[[Category:Remix 6 (GBA)]]
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