Karate Man Kicks!: Difference between revisions

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*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]''.
*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]''.
*Karate Man is the last "regular" game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Karate Man is the last "regular" game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Missing the last pot, even if play has been perfect up to that point, will result in a '''[[Try Again]]''' rating result "You really messed up the ending.". A Barely will not cause failure, however.
*Missing the first barrel is a guaranteed OK or Try Again.
*This is the first time in the [[Karate Man]] series that the light bulbs glow.
*This is the first time in the [[Karate Man]] series that the light bulbs glow.
*This is one of the games to return in Megamix to also have different phrases in the epilogue screens and the own screens; except the [[OK]] Epilogue, which is the same as the original.
*This is one of the games to return in Megamix to also have different phrases in the epilogue screens and the own screens; except the [[OK]] Epilogue, which is the same as the original.
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