Wake-Up Caller: Difference between revisions

No edit summary
Line 11: Line 11:
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
==Controls==
==Controls==
*A: Stop clock
{{Controls|A=Stop clock}}
 
==Timing Display==
==Timing Display==
*'''Perfect!/Ace!''': The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
*'''Perfect!/Ace!''': The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
content-moderator, emailconfirmed, rollback, Administrators, threadmoderator
3,146

edits