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The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. The gameplay is nearly identical to the original. The pace is merely sped up and the patterns get more complicated. | The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. The gameplay is nearly identical to the original. The pace is merely sped up and the patterns get more complicated. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven]]''=== | |||
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}} | |||
===''[[Rhythm Heaven Megamix]]''=== | |||
====Button Mode==== | |||
{{Controls|At=Punch|Aht=Crouch|Art=Kick}} | |||
==Timing Notes== | ==Timing Notes== | ||
* | *'''Perfect!/Ace!''': The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards. | ||
* | *'''Early!/Late!''': The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed. | ||
*'''Miss...''': The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised. | |||
== | == Results == | ||
== | {{Results|Console=DS|caption=The Master speaks...|cp_DEF_Ng=Focus on learning the basics first.<br>You really messed up the ending.|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>Nice timing on the kicks!}} | ||
==Epilogue== | ==Epilogue== | ||
<gallery> | <gallery> |