Introduction: Difference between revisions

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|titleEN=Rhythm-kan Sokutei
|titleEN=Rhythm-kan Sokutei
|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}}
|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}}
The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'', ''[[Rhythm Heaven Fever]]'', and ''[[Rhythm Heaven Megamix]]'' and can be replayed through the [[Café]].
The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]].
 
==''Rhythm Tengoku:'' Rhythm-kan Sokutei==
==''Rhythm Tengoku:'' Rhythm-kan Sokutei==
[[File:Rhythm_Test_Tengoku.png|thumb]]
[[File:Rhythm_Test_Tengoku.png|thumb]]
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Rhythm Measurment}} machine which has a button on top. There are three tests:
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Rhythm Measurment}} machine which has a button on top. There are three tests:
*Press A to the beat
*Press to the beat
*Press A after a countdown from 7
*Press after a countdown from 7
*Press A to the beat again, but with a rhythm.
*Press to the beat again, but with a rhythm.
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the main menu.
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the main menu.
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the menu instead of going to the [[Café]].
 
In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
 
In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
===Appearances===
===Appearances===
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Sokutei
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Sokutei
===In Other Languages===
{{Lang
|jp=リズム感測定
|rojp=Rhythm-kan Sokutei
|mnjp=Rhythm Measurement}}
==''Rhythm Heaven:'' Practice Flicking==
==''Rhythm Heaven:'' Practice Flicking==
[[File:Flick_Practice.png|thumb]]
[[File:Flick_Practice.png|thumb]]
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain to the player about how to flick, then presents them with a target: a large [[Frogettes|Frogette]] figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.


The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session.
After clearing it, the Game Select screen is opened up, with [[Built to Scale (DS)|Built to Scale]] as the only option.
After clearing it, the Game Select screen is opened up, with [[Built to Scale (DS)|Built to Scale]] as the only option.


The tutorial can be played later at the [[Café]], by selecting the "Practice Flicking" button.
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
===In Other Languages===
{{Lang
|jp=はじく練習をする
|rojp=Hajiku Renshū o Suru
|mnjp=Practice Repelling
|us=Practice Flicking
|uk=Practise Flicking
|fr=S'exercer
|mnfr=Practice
|du=Schnippen üben
|mndu=Practice snapping
|es=Cómo "tirar"
|mnes=How to "throw"
|it=Pratica di tiro
|mnit=Shooting practice
|kr=튕기기 연습
|rokr=Twing-gigi Yeonseub
|mnkr=Bounce Practice}}
===Appearances===
===Appearances===
*Practice Flicking
*Practice Flicking
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When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}.
When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}.
[[File:Fever_Tutorial.png|thumb]]
[[File:Fever_Tutorial.png|thumb]]
When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first rhythm test. The first test requires pressing the "A" button to a steady beat the game provides on a screen.
When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing to a steady beat the game provides on a screen.


Doing it successfully makes Cam's eyes flash. After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the tapping was too early or late, respectively. Blocks on the line mean the rhythm was spot on.
After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.


After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press "A" just as the countdown reaches zero, with Cam's eyes flashing if correctly done. When the chart appears, the game will pull two tricks on the player; at some points, the screen will stop beating, requiring the player to count of their own, and halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.


After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing "A" and "B" together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing Ⓐ + Ⓑ together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button.
 
===Timing Notes===
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on.
*Hit: If the button is pressed exactly or one square early or late, Cam will smile and his eyes will glow.
===[[Timing Display]]===
*Barely: If the button is pressed two or three squares early or late, Cam's face will not change expression. '''A barely counts as a miss.'''
{{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
*Miss: If the button is pressed four or more squares early or late or not hit at all, Cam will show a disapproving face.
===Appearances===
===Appearances===
*Rhythm Test
*Rhythm Test
*[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]]
*[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]]
 
===In Other Languages===
{{Lang
|jp=リズム感チェック
|rojp=Rizumi-kan Chekku
|mnjp=Rhythm Check
|us=Rhythm Test
|fr=Se tester
|mnfr=Test yourself
|du=Rhythmustest
|mndu=Rhythm Test
|es=Comprobar ritmo
|mnes=Check rhythm
|it=Test del ritmo
|mnit=Test of rhythm
|kr=리듬감 체크
|rokr=Lideumgam Chekeu
|mnkr=Rhythm Check}}
==''Rhythm Heaven Megamix'': Introduction==
==''Rhythm Heaven Megamix'': Introduction==
[[File:Rhythm Test Final.png|thumb|right]]
[[File:Rhythm Test Final.png|thumb|right]]
The {{Nihongo|'''Introduction''' or '''Intro'''|手ほどき|Tehodoki}} is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man]], will be available.
The {{Nihongo|'''Introduction''' or '''Intro'''|手ほどき|Tehodoki}} is played at the start of the game. Clearing it unlocks Honeybee Land, where the first [[Rhythm Game]], [[Karate Man]], is available.


In the begining the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction.
In the begining the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction.


Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues.
Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times with Ⓐ or a {{Color|#0EB60E|tap}}, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues.
 
It can be replayed at the [[Café]] by selecting
 
{{Nihongo|'''Play Intro'''|手ほどきで
あそぶ|Tehodoki de Asobu}}
.


The Introduction makes another appearence near the end of [[Final Remix]].
It can be replayed at the [[Café]] by selecting {{Nihongo|'''Play Intro'''|手ほどきで
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearence near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button.
===Appearances===
===Appearances===
*[[File:Locked Game 3DS icon.png|44px]] Introduction
*[[File:Locked Game 3DS icon.png|44px]] Introduction
*[[File:Final Remix icon.png|44px]] [[Final Remix]]
*[[File:Final Remix icon.png|44px]] [[Final Remix]]
===In Other Languages===
{{Lang
|jp=手ほどき
|rojp=Tehodoki
|mnjp=Introduction
|us=Introduction<br>Intro
|fr=Introduction<br>Intro
|du=Einführung<br>Intro
|mndu=Introduction<br>Intro
|es=Tutorial
|it=Introduzione
|mnit=Introduction
|kr=인트로
|rokr=Inteulo
|mnkr=Intro}}
==Trivia==
==Trivia==
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press the A button as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into [[Mr. Upbeat]] in the final game.
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press the A button as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into [[Mr. Upbeat]] in the final game.
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "A+B Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]].
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "+ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]].
*Introduction in ''Rhythm Heaven Megamix'' teaches the player the benefits of playing the game to music instead of it being done in the first [[Rhythm Game]] in previous games.
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version, and "Keep the beat!" in the UK version.
*Introduction in ''[[Rhythm Heaven Megamix]]'' teaches the player the benefits of playing the game to music instead of it being done in the first [[Rhythm Game]] like in previous games.
==References==
==References==
<references />
<references />
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