Built to Scale 2 (DS): Difference between revisions

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[[File:Built_to_Scale_2_gameplay.png|thumb|192px]]
[[File:Built_to_Scale_2_gameplay.png|thumb|192px]]
The gameplay is very similar to that of its [[Built to Scale (DS)|original game.]] The main things that were added were much faster moving squares in between the original rhythm, a smaller time spent in the darkness, and a different coloration.
The gameplay is very similar to that of its [[Built to Scale (DS)|original game.]] The main things that were added were much faster moving squares in between the original rhythm, a smaller time spent in the darkness, and a different coloration.
==Controls==
==Controls==
*Tap & Hold: Prepare launch
{{Controls|Th=Prepare to shoot|F=Shoot rod}}
*Flick: Shoot Rod
==Timing Display==
==Timing Notes==
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink sound.|Early!/Late!=The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt.|Miss...= The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.}}
*Hit: The rod hits both squares and connects them.
 
*Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. '''A barely counts as a miss.'''
*Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
==Rating Notes==
==Rating Notes==
===Header===
===Header===
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