Karate Joe: Difference between revisions

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|gender = Male
|gender = Male
|appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}}
|appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}}
{{Nihongo|'''Karate Joe'''|カラテ家|Karateka}} is the first character to appear in the [[Rhythm Heaven franchise]] in a [[Rhythm Games|Rhythm Game]], and one of the only characters to appear in every game since [[Rhythm Tengoku]]. He is successing his [[Karate Joe's father|father]] in karate.
{{Nihongo|'''Karate Joe'''|カラテ家|Karateka}} is the first character to appear in the [[Rhythm Heaven franchise]] in a [[Rhythm Games|Rhythm Game]], and one of the only characters to appear in every game since [[Rhythm Tengoku]]. He is successing his [[Karate Joe's father|father]] in karate.
==Characteristics==
==Characteristics==
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==Backstory==
==Backstory==
As a child, Karate Joe dreamed of being a soccer player, but his father wouldn't allow it, instead forcing him to master karate before leaving the house. Karate Joe still lives in the basement. At some point in his training, he started practicing a kicking move involving a bomb within a barrel (supposedly the bombs are used to help face his fears). Later, when he was nearing the height of his mastery, he began training a combo move involving punching a mess of pots and uppercutting a barrel.
As a child, Karate Joe dreamed of being a soccer player, but his father wouldn't allow it, instead forcing him to master karate before leaving the house. Karate Joe still lives in the basement. At some point in his training, he started practicing a kicking move involving a bomb within a barrel (supposedly the bombs are used to help face his fears). Later, when he was nearing the height of his mastery, he began training a combo move involving punching a mess of pots and uppercutting a barrel.
==Backstory==
Karate Joe has dreamed of being a soccer player even since he was a child, but his [[Father]] wanted him to master karate instead, and told him that he can't leave his house until he masters it. Even at 55<ref>"Résultat : à 55 ans, je vis toujours au sous-sol..." (The result: At 55, I still live in the basement...) ~ Rhythm Item description for [[Karate Man|Karatéka]], ''Rhythm Paradise Megamix''</ref>, Karate Joe still lives in the basement. His [[Father]] also stole the ball that Joe had bought and used it as a sandbag<ref>"せっかく買ったボールは、取り上げられて、今やサンドバッグ代わりになっている。" (The ball I bought was stolen, and is now being used as a sandbag.) ~ Rhythm Item description for [[Karate Man]], ''Rhythm Tengoku: The Best Plus''</ref>. [[Father]] is a master at karate, but not cooking. Occasionally he makes dinner anyway (like one day when Karate Joe's Mother was out of the house)<ref>"母さんが外出した日に、一度だけ食べた父さんのナベ。" (Father's curry, which I only ate once on the day my mom went out.) ~ Rhythm Item description for [[Karate Man Returns!]], ''Rhythm Tengoku: The Best Plus''</ref>, and asks his son if he likes it. Joe has to lie and say that he likes it to make him feel good. [[Father]] got his son bombs to make him face his fears. At first, Joe thought they were fake, but then one exploded! He still vividly remembers his Father's face as he said "Are you surprised?"<ref>"「おどろいただろ?」という父さんの顔、今でもおぼえてる。" ("Are you surprised?" I still remember my father's face.) ~ Rhythm Item description for [[Karate Man Kicks!]], ''Rhythm Tengoku: The Best Plus''</ref> Karate Joe has no idea where his father got them from. [[Father]] keeps a bunch of barrels around, but Joe has no idea why. He asked multiple times, but was told that he can only know when he is stronger than his father. Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it. Joe also sees this as an explanation for how his Father can easily counter his attacks.<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ Rhythm Item description for [[Karate Man Senior]], ''Rhythm Tengoku: The Best Plus''</ref>
==''Rhythm Tengoku''==
==''Rhythm Tengoku''==
Karate Joe first appeared in ''[[Rhythm Tengoku]]'' in the first rhythm game, [[Karate Man Returns!|Karate Man]]. Here he must punch the incoming objects in rhythm. This game involves the Flow Meter, also known as the Flow Gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. in [[Remix 8 (GBA)|Remix 8]], this meter disappears, and Karate Joe is enveloped in shadow. He can now punch rocks without needing to fill the meter. At the end, he returns to normal, making a "weird" face.
Karate Joe first appeared in ''[[Rhythm Tengoku]]'' in the first rhythm game, [[Karate Man Returns!|Karate Man]]. Here he must punch the incoming objects in rhythm. This game involves the Flow Gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. in [[Remix 8 (GBA)|Remix 8]], this meter disappears, and Karate Joe is enveloped in shadow. He can now punch rocks without needing to fill the meter. At the end, he returns to normal, making a "weird" face.
==''Rhythm Tengoku (Arcade)''==
==''Rhythm Tengoku (Arcade)''==
Karate Joe reappears in the arcade version of the game, with the same appearences, in addition to [[Karate Man Tempo Up!]], which is a modified version of the original minigame. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.
Karate Joe reappears in the arcade version of the game, with the same appearences, in addition to [[Karate Man Tempo Up!|Karate Man]] [[File:TempoUpExtra1.png|72px]], which is a modified version of the original minigame. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.
==''Rhythm Heaven''==
==''Rhythm Heaven''==
Karate Joe appears in many games in ''[[Rhythm Heaven]]'', first appearing in [[Karate Man Kicks!|Karate Man]], notably being the last Rhythm Game before the credits. The Flow Meter is now gone, and Karate Joe's training includes punching barrels and kicking the bomb within. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush.
Karate Joe appears in many games in ''[[Rhythm Heaven]]'', first appearing in [[Karate Man Kicks!|Karate Man]], notably being the last Rhythm Game before the credits. The Flow Meter is now gone, and Karate Joe's training includes punching barrels and kicking the bomb within. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush.
==''Rhythm Heaven Fever''==
==''Rhythm Heaven Fever''==
In ''[[Rhythm Heaven Fever]]'', he first appears, as with the other games, in [[Karate Man (Wii)|Karate Man]], again being the last Rhythm Game before the credits. This time, the kicks are gone, and Karate Joe instead has to do a Combo move. In [[Remix 9 (Wii)|Remix 9]] he is acompanied by a [[Karate Joe's Cat|cat]].
In ''[[Rhythm Heaven Fever]]'', he first appears, as with the other games, in [[Karate Man (Wii)|Karate Man]], again being the last [[Rhythm Game]] before the credits. This time, the kicks are gone, and Karate Joe instead has to do a Combo move. In [[Remix 9 (Wii)|Remix 9]] he is acompanied by a [[Karate Joe's Cat|cat]].
==''Rhythm Heaven Megamix''==
==''Rhythm Heaven Megamix''==
In ''[[Rhythm Heaven Megamix]]'', Karate Joe appears in [[Karate Man]], [[Karate Man Returns!]], [[Karate Man Kicks!]] and [[Karate Man Combos!]], all of which have the same story as their original appearances (with the exception of the Flow Meter not being included). In [[Karate Man Senior]], he makes a cameo in the epilogue.
In ''[[Rhythm Heaven Megamix]]'', Karate Joe appears in [[Karate Man]], [[Karate Man Returns!]], [[Karate Man Kicks!]] and [[Karate Man Combos!]], all of which have the same story as their original appearances (with the exception of the Flow Gauge not being included). In [[Karate Man Senior]], he makes a cameo in the epilogue.
==Appearances==
==Appearances==
* [[File:Karate Man Story icon.png|32px]] [[Karate Man]]
* [[File:Karate Man Story icon.png|24px]] [[Karate Man]]
* [[File:Karate Man 3DS icon.png|32px]] [[Karate Man Returns!]]
* [[File:Karate Man 3DS icon.png|24px]] [[Karate Man Returns!]]
* [[File:Karate Man 2 icon.png|32px]] [[Karate Man 2 (GBA)|Karate Man 2]]
* [[File:Karate Man 2 icon.png|20px]] [[Karate Man 2 (GBA)|Karate Man 2]]
* [[File:Karate Man Tempo icon.png|32px]] [[Karate Man Tempo Up!]]
* [[File:Karate Man Tempo icon.png|20px]] [[Karate Man#Karate Man|Karate Man]] [[File:TempoUpExtra1.png|72px]]
* [[File:Karate Man Kick icon.png|32px]] [[Karate Man Kicks!]]
* [[File:Karate Man Kick icon.png|24px]] [[Karate Man Kicks!]]
* [[File:Karate Man 2 DS icon.png|32px]] [[Karate Man 2 (DS)|Karate Man 2]]
* [[File:Karate Man 2 DS icon.png|24px]] [[Karate Man 2 (DS)|Karate Man 2]]
* [[File:Karate Man Combo icon.png|32px]] [[Karate Man Combos!]]
* [[File:Karate Man Combo icon.png|24px]] [[Karate Man Combos!]]
* [[File:Karate Man 2 Wii icon.png|32px]] [[Karate Man 2 (Wii)|Karate Man 2]]
* [[File:Karate Man 2 Wii icon.png|24px]] [[Karate Man 2 (Wii)|Karate Man 2]]
* [[File:Karate Man's Father icon.png|32px]] [[Karate Man Senior]] (cameo)
* [[File:Karate Man's Father icon.png|24px]] [[Karate Man Senior]] (cameo)
* [[File:1st_Remix_icon.png|24px]] [[Remix 1 (GBA)|Remix 1]]
* [[File:1st_Remix_icon.png|24px]] [[Remix 1 (GBA)|Remix 1]]
* [[File:6th Remix icon.png|24px]] [[Remix 6 (GBA)|Remix 6]]
* [[File:6th Remix icon.png|24px]] [[Remix 6 (GBA)|Remix 6]]
* [[File:7th Remix icon.png|24px]] [[Remix 7 (GBA)|Remix 7]]
* [[File:7th Remix icon.png|24px]] [[Remix 7 (GBA)|Remix 7]]
* [[File:8th Remix icon.png|24px]] [[Remix 8 (GBA)|Remix 8]]
* [[File:8th Remix icon.png|24px]] [[Remix 8 (GBA)|Remix 8]]
* [[File:1st Remix Tempo icon.png|24px]] [[Remix 1 Tempo Up!]]
* [[File:1st Remix Tempo icon.png|24px]] [[Extra Remix]] [[File:TempoUpExtra6.png|72px]]
* [[File:Remix 6 DS icon.png|32px]] [[Remix 6 (DS)|Remix 6]]
* [[File:Remix 6 DS icon.png|32px]] [[Remix 6 (DS)|Remix 6]]
* [[File:Remix 8 DS icon.png|32px]] [[Remix 8 (DS)|Remix 8]]
* [[File:Remix 8 DS icon.png|32px]] [[Remix 8 (DS)|Remix 8]]
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Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]]
Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]]
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Tempo Up gameplay.png|[[Karate Man Tempo Up!]]<br>[[Remix 1 Tempo Up!]]
Karate Man Tempo Up gameplay.png|[[Karate Man#Karate Man|Karate Man]] [[File:TempoUpExtra1.png|72px]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px]]
Karate Man Remix 8.png|[[Karate Man Kicks!|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Karate Man Remix 8.png|[[Karate Man Kicks!|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
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Karate_Man_Combo_Gameplay.PNG|[[Karate Man Combos!]]
Karate_Man_Combo_Gameplay.PNG|[[Karate Man Combos!]]
</gallery>
</gallery>
=== Artwork & Other ===
===Artwork & Other===
<gallery>
<gallery>
Karate Joe GBA artwork.png|Artwork from ''[[Rhythm Tengoku]]''
Karate Joe GBA artwork.png|Artwork from ''[[Rhythm Tengoku]]''
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karate man 2 player.JPG|Karate Man With 2 Players in Rhythm Heaven Fever.
karate man 2 player.JPG|Karate Man With 2 Players in Rhythm Heaven Fever.
</gallery>
</gallery>
== Trivia ==
==Trivia==
* Karate Joe has appeared as a playable character in every game in the series.
*Karate Joe has appeared as a playable character in every game in the series.
* Karate Joe makes a cameo in the ''[[Rhythm Heaven]]'' game [[Blue Birds 2]]. He can be seen in one of the memories of the birds, in the middle of training as the birds spy on him from a bush.
*In the last section with Karate Joe in [[Remix 7 (Wii)|Remix 7]] of ''[[Rhythm Heaven Fever]]'', he is seen sitting on his side on the floor watching a small television that displays an image of [[Karate Man Returns!|Karate Man]] from ''[[Rhythm Tengoku]]''.
* In the last section with Karate Joe in [[Remix 7 (Wii)|Remix 7]] of ''[[Rhythm Heaven Fever]]'', he is seen sitting on his side on the floor watching a small television that displays an image of [[Karate Man Returns!|Karate Man]] from ''[[Rhythm Tengoku]]''.
*Some details in the [[Rhythm Item]] for [[Karate Man Returns!]] are ommited in some regions, namely the detail about Karate Joe still living in his basement is ommited in the original Japanese and Korean versions, while the French version adds the detail that he is 55 years old and still living in the basement. Other details include Karate Joe mentioning his mother, who was out one day and so his father tried cooking, and that Karate Joe tried to steal the alchahol stored in the barrels, but was caught by his Father and told he can drink it only when he becomes stronger than him.<ref>"こないだ、こっそり父さんのお酒を飲もうとしたところ、父さんに見つかってしまった。「お前には早い。もしもオレより、強くなる時が来たら、ウマイ酒を飲ませてやる」だって。けっきょく、父さんとお酒を飲んだことは、まだない。" "(The other day, I secretly tried drinking my father's alcohol, but he found out. "You're not ready for it," he said, "but if you ever get stronger than me, I'll give you a drink." I'v never had a drink with my dad before, actually.)" ~ Rhythm Item description for [[Karate Man Combos!]], ''Rhythm Tengoku: The Best Plus''</ref>
* Some details in the [[Rhythm Item]] for [[Karate Man Returns!]] are ommited in some regions, namely the detail about Karate Joe still living in his basement is ommited in the original Japanese and Korean versions, while the French version adds the detail that he is 55 years old and still living in the basement.
*The location of Karate Joe's training in not clear. Usually it is depicted as a featureless monochrome void during gameplay, while certain epilogues show specific locations, such as:
* The location of Karate Joe's training in not clear. Usually it is depicted as a featureless monochrome void during gameplay, while certain epilogues show specific locations, such as:
**A cliff overlooking the sea and a dojo ([[Karate Man Returns!|Karate Man]], [[Karate Man 2 (GBA)|Karate Man 2]])
** A cliff overlooking the sea and a dojo ([[Karate Man Returns!|Karate Man]], [[Karate Man 2 (GBA)|Karate Man 2]])
**A boxing ring ([[Karate Man Tempo Up!|Karate Man]] [[File:TempoUpExtra1.png|72px]])
** A boxing ring ([[Karate Man Tempo Up!]])
**A cliff with a snowy mountain range visible in the distance ([[Karate Man Returns!]])
** A cliff with a snowy mountain range visible in the distance ([[Karate Man Returns!]])
**A field ([[Karate Man 2 (DS)|Karate Man 2]])
** A field ([[Karate Man 2 (DS)|Karate Man 2]])
*Karate Joe makes a minor appearance as a trophy in ''[[Super Smash Bros.]] for Nintendo 3DS'' and a spirit in ''Super Smash Bros. Ultimate''. His spirit battle takes place on the Suzaku Castle stage in Omega form while he is represented by a white Ryu, favoring powered-up smash attacks.
* Karate Joe makes a minor appearance as a trophy in ''[[Super Smash Bros.]] for Nintendo 3DS'' and a spirit in ''Super Smash Bros. Ultimate''. His spirit battle takes place on the Suzaku Castle stage in Omega form while he is represented by a white Ryu, favoring powered-up smash attacks.
* He also made a cameo during a Young Cricket and Master Mantis preview for ''WarioWare Gold''.
* He also made a cameo during a Young Cricket and Master Mantis preview for ''WarioWare Gold''.
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|rokr = Gyeogtuga
|rokr = Gyeogtuga
|mnkr = The Fighter}}
|mnkr = The Fighter}}
==References==
<references />
<references />
[[Category:Rhythm Heaven Characters]]
[[Category:Rhythm Heaven Characters]]
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