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{{Game-Nav | {{Game-Nav | ||
|Minigame_infobox/Data = Remix 3 (DS) | |Minigame_infobox/Data = Remix 3 (DS) | ||
|Minigame_infobox/Data2 = DJ School}}{{Template:Game-Nav | |Minigame_infobox/Data2 = DJ School}} | ||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = Marching Orders | |Minigame_infobox/Data = Marching Orders | ||
|Minigame_infobox/Data2 = See-Saw}}{{Minigame infobox | |Minigame_infobox/Data2 = See-Saw}} | ||
{{Minigame infobox | |||
|Name = Munchy Monk | |Name = Munchy Monk | ||
|image = <tabber>Rhythm Heaven=[[File:Munchy_monk.png|192px]]|-|Megamix=[[File:Munchy_Monk_title_3DS.PNG|192px]]</tabber>|jname = しゅぎょう | |image = <tabber>Rhythm Heaven=[[File:Munchy_monk.png|192px]]|-|Megamix=[[File:Munchy_Monk_title_3DS.PNG|192px]]</tabber>|jname = しゅぎょう | ||
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|Number = 16 (Rhythm Heaven)<br>68 (Rhythm Heaven Megamix) | |Number = 16 (Rhythm Heaven)<br>68 (Rhythm Heaven Megamix) | ||
|Reward = Munchy Monk Theme (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|BPM = 189}} | |Reward = Munchy Monk Theme (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|BPM = 189}} | ||
{{Nihongo|'''Munchy Monk '''|しゅぎょう|Shugyō|"Training"}} is the 16th minigame in ''[[Rhythm Heaven]]'' and 68th minigame in ''[[Rhythm Heaven Megamix]]''. It features the [[Munchy Monk (character)|Munchy Monk]] training in the art of eating dumplings. A sequel is unlocked later on in ''[[Rhythm Heaven]]'' called [[Munchy Monk 2]]. | {{Nihongo|'''Munchy Monk '''|しゅぎょう|Shugyō|"Training"}} is the 16th minigame in ''[[Rhythm Heaven]]'' and 68th minigame in ''[[Rhythm Heaven Megamix]]''. It features the [[Munchy Monk (character)|Munchy Monk]] training in the art of eating dumplings. A sequel is unlocked later on in ''[[Rhythm Heaven]]'' called [[Munchy Monk 2]]. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Munchy_Monk_gameplay.png|192px|right]] | [[File:Munchy_Monk_gameplay.png|192px|right]] | ||
[[File:Munchy_Monk_gameplay_3DS.PNG|192px|right]] | [[File:Munchy_Monk_gameplay_3DS.PNG|192px|right]] | ||
The Munchy Monk raises out his hand as off screen people continuously give him dumplings to eat. They will give the Munchy Monk either one, two, or three dumplings in a row. The monk eats the dumplings by slapping his wrist in order to pop the dumpling in his mouth. To do this correctly, the player must time it right by reacting right as the person says "Go!". The cues are: | The Munchy Monk raises out his hand as off-screen people continuously give him dumplings to eat. They will give the Munchy Monk either one, two, or three dumplings in a row. The monk eats the dumplings by slapping his wrist in order to pop the dumpling in his mouth. To do this correctly, the player must time it right by reacting right as the person says "Go!". The cues are: | ||
*"One! Go!": The person gives the monk one white dumpling. These are always consecutive | *"One! Go!": The person gives the monk one white dumpling. These are always consecutive and require tapping/button pressing at a constant pace. | ||
*"Three! Go! Go! Go!": The person gives the monk three green dumplings in a row. These require faster tapping/presses to eat them all. | *"Three! Go! Go! Go!": The person gives the monk three green dumplings in a row. These require faster tapping/presses to eat them all. | ||
*"Two-two! Go-go!": The person gives the monk two pink dumplings. After a slight pause, two quick taps/button presses must be made in rhythm. | *"Two-two! Go-go!": The person gives the monk two pink dumplings. After a slight pause, two quick taps/button presses must be made in rhythm. | ||
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*Tap: Slap wrist | *Tap: Slap wrist | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: The dumpling flies into the mouth of the Monk and he successfully swallows it. If not interrupted, the Monk will blush and smile | *Hit: The dumpling flies into the mouth of the Monk and he successfully swallows it. If not interrupted, the Monk will blush and smile afterward. | ||
*Barely: The dumpling flies and hits the left side (if early) or right side (if late) of the Monk's nose. '''A barely counts as a miss.''' | *Barely: The dumpling flies and hits the left side (if early) or right side (if late) of the Monk's nose. '''A barely counts as a miss.''' | ||
*Miss: If you tap way too early or way too late, the dumpling will hit the Monk squarely on the nose, causing him to shout in surprise. If you do not tap at all, the dumpling falls out of the Monk's hand. | *Miss: If you tap way too early or way too late, the dumpling will hit the Monk squarely on the nose, causing him to shout in surprise. If you do not tap at all, the dumpling falls out of the Monk's hand. | ||
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*The game has the same rhythm as [[Micro-Row 2 (Wii)|Micro-Row 2]]. | *The game has the same rhythm as [[Micro-Row 2 (Wii)|Micro-Row 2]]. | ||
*The [[Employee 333-4-591032|employee]] in [[Packing Pests]] bears a striking resemblance to the Munchy Monk. Notably, both games involve characters using their hands, and both involve food in some way. | *The [[Employee 333-4-591032|employee]] in [[Packing Pests]] bears a striking resemblance to the Munchy Monk. Notably, both games involve characters using their hands, and both involve food in some way. | ||
*[[File:Muncy Monk Unused.png|thumb|right|The monk's face in ''[[Rhythm Heaven]]'' including the off-screen ears and eyebrows.]]This one of the few games in [[Rhythm Heaven Megamix]] to receive a major overhaul in its visuals. The [[Munchy Monk (character)|Munchy Monk]] himself is redesigned to match his appearance in the [[Munchy Monk (Wii)|Endless Game of the same name]], mainly in the presence of sleeves, as well as visible ears and eyebrows. The background is more detailed and is now animated. Due to ''[[Rhythm Heaven]]''<nowiki/>'s screen resolution, when translating the game to ''[[Rhythm Heaven Megamix]]'', there was an abundance of empty space on both sides, so the baby was added as a way to fill in the blanks. This is hinted at during the practice and beginning of the game where it seems like everything's the same as the original, until the monk slides to the left, revealing the formerly hidden baby. The left side shows off the handler's full arm, revealing that he too wears a uniform like | *[[File:Muncy Monk Unused.png|thumb|right|The monk's face in ''[[Rhythm Heaven]]'' including the off-screen ears and eyebrows.]]This one of the few games in [[Rhythm Heaven Megamix]] to receive a major overhaul in its visuals. The [[Munchy Monk (character)|Munchy Monk]] himself is redesigned to match his appearance in the [[Munchy Monk (Wii)|Endless Game of the same name]], mainly in the presence of sleeves, as well as visible ears and eyebrows. The background is more detailed and is now animated. Due to ''[[Rhythm Heaven]]''<nowiki/>'s screen resolution, when translating the game to ''[[Rhythm Heaven Megamix]]'', there was an abundance of empty space on both sides, so the baby was added as a way to fill in the blanks. This is hinted at during the practice and beginning of the game where it seems like everything's the same as the original, until the monk slides to the left, revealing the formerly hidden baby. The left side shows off the handler's full arm, revealing that he too wears a uniform like a monk. | ||
*This is one of a few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' in Simple Tap Mode, the others being [[Fillbots]], [[Shoot-'em-up]], [[Freeze Frame]] and [[Lockstep]]. | *This is one of a few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' in Simple Tap Mode, the others being [[Fillbots]], [[Shoot-'em-up]], [[Freeze Frame]] and [[Lockstep]]. | ||
*There is a character in [https://www.mariowiki.com/WarioWare,_Inc.:_Mega_Party_Game$! WarioWare Inc.: Mega Party Games] who bears a resemblance to the [[Munchy Monk (character)|Munchy Monk]].[[File:58b828d3d1c30cdd69568593bae5ae0d.png|thumb|right]] | *There is a character in [https://www.mariowiki.com/WarioWare,_Inc.:_Mega_Party_Game$! WarioWare Inc.: Mega Party Games] who bears a resemblance to the [[Munchy Monk (character)|Munchy Monk]].[[File:58b828d3d1c30cdd69568593bae5ae0d.png|thumb|right]] |
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