Karate Man Returns!: Difference between revisions

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{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)|Karate Man Description (Rhythm Tengoku)}}
{{Quote
{{Quote|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶつ飛ばそう!"<br>"(Punch the incoming objects with the A button! With spirit and flow, let's fly!)|Karate Man Description (Rhythm Tengoku Arcade)}}
|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)
{{Quote|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
|Karate Man Description (Rhythm Tengoku)}}
{{Quote
|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶつ飛ばそう!"<br>"(Punch the incoming objects with the A button! With spirit and flow, let's fly!)
|Karate Man Description (Rhythm Tengoku Arcade)}}
{{Quote
|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)
|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data = N/A
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|Minigame_infobox/Data = Lush Remix
|Minigame_infobox/Data = Lush Remix
|Minigame_infobox/Data2 = Fillbots 2}}
|Minigame_infobox/Data2 = Fillbots 2}}
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}}
{{Minigame infobox
 
|Name = Karate Man Returns!
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in [[Rhythm Tengoku|''Rhythm Tengoku'']]'', ''is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the [[Rhythm Heaven franchise|''Rhythm Heaven'']]'' ''series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]], ''as a sequel to [[Karate Man]].
|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix
|Number = 1 (Tengoku)<br>33 (Megamix)
|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)
|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家
|rname = Kaettekita Karateka
|BPM = 119}}
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in ''[[Rhythm Tengoku]]'', is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the ''[[Rhythm Heaven franchise|Rhythm Heaven]]'' series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]]'', as a sequel to [[Karate Man]].


The topic of this rhythm game is [[Karate Joe]], a martial artist who trains by punching flying objects from off-screen. in ''[[Rhythm Tengoku]]'', this game has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]], which is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]".
The topic of this rhythm game is [[Karate Joe]], a martial artist who trains by punching flying objects from off-screen. in ''[[Rhythm Tengoku]]'', this game has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]], which is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]".
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*Cooking Pot (only in ''Rhythm Heaven Megamix'')
*Cooking Pot (only in ''Rhythm Heaven Megamix'')


In ''Rhythm Tengoku'', a flow bar is located on the left and acts as an ability meter, responding to the player's success. Unless the meter is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. However, the bar was removed in ''Rhythm Heaven Megamix''.
A Flow gauge is located on the left and acts as an ability meter, responding to the player's success. Unless the gauge is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. The ''[[Rhythm Heaven Megamix]]'' version is slightly altered from the original for consistency with later versions, most notably the removal of the Flow gauge entierly.
==Controls==
==Controls==
===Button Mode===
===Button Mode===
*A: Punch
*A: Punch
===Simple Tap Mode (''Megamix'' only)===
===Simple Tap Mode===
*Tap: Punch
*Tap: Punch
==Timing Notes==
==Timing Notes==
*Hit: Karate Joe will punch the object off-screen. In ''[[Rhythm Tengoku]]'', the flow bar will increase by one, unless it's full.
*Hit: Karate Joe will punch the object off-screen. In ''[[Rhythm Tengoku]]'', the Flow gauge will increase by one.
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. '''A barely counts as a miss.'''
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow gauge will decrease by one. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The flow bar will deplete completely. If punching a rock or a bomb in ''[[Rhythm Tengoku]] ''when the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
*Miss: Karate Joe will gasp as the object flies past him. The Flow gauge will deplete completely. If punching a rock or a bomb in ''[[Rhythm Tengoku]]'' when the Flow gauge is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
 
==Lyrics==
==Lyrics==
[[File:Karate_Man_Song.ogg|left]]
[[File:Karate_Man_Song.ogg|left]]
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*"Your punches have some punch."
*"Your punches have some punch."
*"Three cheers for your triple punches!"
*"Three cheers for your triple punches!"
==Epilogue==
==Epilogue==
===''[[Rhythm Tengoku]]''===
===''[[Rhythm Tengoku]]''===
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Karate_Man_GBA_OK.PNG|"とりあえず、ごはん 食べとこう!" (Let's break for lunch!)
Karate_Man_GBA_OK.PNG|"とりあえず、ごはん 食べとこう!" (Let's break for lunch!)
Karate_Man_GBA_Superb.PNG|"こんなに ブッとばしちゃった!!" (You sent all of this flying!!)
Karate_Man_GBA_Superb.PNG|"こんなに ブッとばしちゃった!!" (You sent all of this flying!!)
</gallery>
===''[[Rhythm Tengoku (Arcade)]]'' (Karate Man Tempo Up!)===
<gallery>
Karate Man Tempo Up Try Again.png|"大合当日はイマイチでした。" (It didn't go well on the day of the event.)
Karate_Man_Tempo_Up_OK.png|"大会当日、わリといいカソヅでした!" (On the day of the event, it was a wonderful experience!)
Karate Man Tempo Up Superb.png|"あの大会で優勝しちゃった!!" (I won on the day of the event!!)
</gallery>
</gallery>
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
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Karate Man 3DS Superb.PNG|"I am ALL ABOUT this karate thing!"
Karate Man 3DS Superb.PNG|"I am ALL ABOUT this karate thing!"
</gallery>
</gallery>
==Rhythm Item==
==Rhythm Item==
===Cooking Pot===
===Cooking Pot===
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Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]]
Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]]
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Tempo Up gameplay.png|[[Karate Man Tempo Up!]]<br>[[Remix 1 Tempo Up!]]
Karate Man Tempo Up gameplay.png|Karate Man Tempo Up!<br>[[Remix 1 Tempo Up!]]
Karate Man Story gameplay.png|[[Karate Man]]
Karate Man Story gameplay.png|[[Karate Man]]
Hey_baby_gameplay.png|Karate Man Returns!<br>[[Right-Hand Remix]]
Hey_baby_gameplay.png|Karate Man Returns!<br>[[Right-Hand Remix]]
Karate Man Returns! Honeybee.png|[[Honeybee Remix]]
Karate Man Returns! Honeybee.png|[[Honeybee Remix]]
</gallery>
</gallery>
==Karate Man Tempo Up!==
{{Quote
|とんでくるモノを Aボタンでパンチ!<br>でもスピードが速くなってるヨ。"<br>"(Punch the incoming objects with the A button! But the speed is faster.)
|Karate Man Tempo Up! Description}}
{{Game-Nav
|Minigame_infobox/Data = Remix 8 (GBA)
|Minigame_infobox/Data2 = Rhythm Tweezers Tempo Up!}}
{{Minigame infobox
|Name = Karate Man Tempo Up!
|jname = カラテ家 TEMPO UP!
|rname = Karateka Tempo Up!
|image = [[File:Karate_Man_Tempo_Up_title.png|240px]]
|BPM = 177.5
|Debut = Rhythm Tengoku (Arcade)
|Number = 49
|Reward = None}}
{{Nihongo|'''Karate Man Tempo Up!'''|カラテ家 TEMPO UP!|Karateka Tempo Up!}} is a variation of this game and the first in the ''Extra'' stage in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with a new arrangement of the song.
<gallery>Karate_Man_Tempo_Up_gameplay.png</gallery>
==Karate Man 2P==
==Karate Man 2P==
{{Quote|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶっ飛ばそう!"<br>"(Punch the incoming objects with the A button! Let's go with the flow!)|Karate Man 2P Description}}
{{Quote
{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶっ飛ばそう!"<br>"(Punch the incoming objects with the A button! Let's go with the flow!)
{{Minigame infobox|Name = Karate Man 2P|ensongname = Karate Man Song|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = 119|Debut = Rhythm Tengoku Arcade|Number = 1|Reward = None|Song = Karate Man Song|song = Karate Man Song|jname = カラテ家 2P|rname = Karate 2P}}
|Karate Man 2P Description}}
Karate Man also appears in the two-player mode mode in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']] where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P|}}. It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow bar remains off screen, unable to be seen by both players.
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
{{Minigame infobox
|Name = Karate Man 2P
|image = [[File:Karate_Man_GBA.PNG|240px]]
|BPM = 119
|Debut = Rhythm Tengoku Arcade
|Number = 1
|Reward = None
|jname = カラテ家 2P
|rname = Karate 2P}}
Karate Man also appears in the two-player mode mode in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']] where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P}}. It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by both players.
<gallery>Karate Man Arcade2-P.PNG</gallery>
<gallery>Karate Man Arcade2-P.PNG</gallery>
==Karate Man 2P Tempo Up!==
{{Quote
|とんでくるモノを Aボタンでパンチ!<br>でもスピードが速くなってるヨ。"<br>"(Punch the incoming objects with the A button! But the speed is faster.)
|Karate Man 2P Tempo Up! Description}}
{{Game-Nav
|Minigame_infobox/Data = Tap Trial 2
|Minigame_infobox/Data2 = Rhythm Tweezers Tempo Up!}}
{{Minigame infobox
|Name = Karate Man 2P Tempo Up!
|image = [[File:Karate_Man_Tempo_Up_title.png|240px]]
|BPM = 178
|Debut = Rhythm Tengoku Arcade
|Number = 21
|jname = カラテ家 2P TEMPO UP!
|rname = Karateka 2P Tempo Up!
|Reward = None}}
Karate Man Tempo Up! also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2P Tempo Up!'''|カラテ家 2P TEMPO UP!|Karateka 2P Tempo Up!}}. The same changes as Karate Man 2P apply here.
<gallery>Karate Man Tempo Up Arcade2-P.PNG</gallery>
==Trivia==
==Trivia==
*Karate Man has become rather well-known for being the first ever rhythm game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]]. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics.
*Karate Man has become rather well-known for being the first ever rhythm game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]]. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics.
*Karate Man is one of the three minigames that have returned in each installment of the series, the others being [[Built to Scale (Disambiguation)|Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice (Disambiguation)|Samurai Slice]].
**This game also has the most variations across the entire series.
*The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
*The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
*Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up and features a new orchestration.
*This is the first game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the [[Rhythm_Shiryo_Shitsu#リズムポエム集 (Rhythm Poem Collection)|Rhythm Poem Collection]] rather than its own lyrics card. Its name is given as "Karate Rhythm".
*This is the first game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather than its own lyrics card. Its name is labeled as "Karate Rhythm".
**Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game.
**Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game.
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
*Missing a single object will result in an automatic OK in ''Rhythm Tengoku.''
*The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs are replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue is replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in ''Rhythm Tengoku''. When the Flow Bar has 3 colored hearts or more, Joe will start punching with his right hand. Finally, at the end of the game, the background doesn't revert to the first version when the last object is thrown.
*Karate Man is one of the few games that have received a prequel in ''Rhythm Heaven Megamix''. The other ones are [[Fillbots 2|Fillbots]], [[Air Rally 2|Air Rally]], [[Rhythm Tweezers 2|Rhythm Tweezers]], [[Glee Club 2|Glee Club]], [[Figure Fighter 2|Figure Fighter]], [[The Clappy Trio 2|The Clappy Trio]], [[Shoot-'em-up 2|Shoot-'em-up]], [[Micro-Row 2|Micro-Row]], [[Sneaky Spirits 2|Sneaky Spirits]], [[Rhythm Rally 2]], and [[Flipper-Flop 2|Flipper-Flop]].
== Video ==
== Video ==
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Rhythm Tengoku
!Rhythm Tengoku
!Rhythm Tengoku (Arcade) (Karate Man Tempo Up!)
!Rhythm Heaven Megamix
!Rhythm Heaven Megamix
|-
|-
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]]
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]]
|[[File:Rhythm Tengoku Arcade- Karateka (Karate Man) Tempo Up! (Perfect)|thumb|300px]]
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]]
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]]
|}
|}
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[[Category:Games With Vocals]]
[[Category:Games With Vocals]]
[[Category:Pages with verified BPM]]
[[Category:Pages with verified BPM]]
[[Category:Rhythm Tengoku (Arcade)]]
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