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*Hit: The spheres will be bounced into the next compartment. | *Hit: The spheres will be bounced into the next compartment. | ||
*Barely: The sphere will be hit, but a 'doink' sound can be heard, and it will hit the edge of the next compartment and fall down. '''A barely counts as a miss. ''' | *Barely: The sphere will be hit, but a 'doink' sound can be heard, and it will hit the edge of the next compartment and fall down. '''A barely counts as a miss. ''' | ||
*Miss: Not hitting a sphere will cause it to fall down off the screen. Hitting a small sphere with a strong jump will cause it to shatter to pieces, while hitting a large sphere with a weak jump will cause it to clang and fall down. | *Miss: Not hitting a sphere will cause it to fall down off the screen. Hitting a small sphere with a strong jump will cause it to shatter to pieces, while hitting a large sphere with a weak jump will cause it to clang and fall down. If this happens, Mr Game & Watch will have crosses on its eyes and frown. | ||
==Rating Notes== | ==Rating Notes== |
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