Coin Toss: Difference between revisions

no edit summary
No edit summary
Line 11: Line 11:
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data2 = Sick Beats SP}}
|Minigame_infobox/Data2 = Sick Beats}}
{{Endless game infobox
{{Endless game infobox
|Image = <tabber>Rhythm Heaven=[[File:563719-rhythm-heaven-nintendo-ds-screenshot-endless-game-coin-tosss.png|240px]]|-|Megamix=[[File:coin toss 3ds.png|240px]]</tabber>
|Image = [[File:coin toss 3ds.png|240px]]
|Name = Coin Toss
|Name = Coin Toss
|Debut = Rhythm Heaven<br>Rhythm Heaven Megamix
|Debut = Rhythm Heaven<br>Rhythm Heaven Megamix
|Number = 1 (Rhythm Heaven)<br>9 (Rhythm Heaven Megamix)}}
|Number = 1 (Rhythm Heaven)<br>9 (Rhythm Heaven Megamix)}}
{{Nihongo|'''Coin Toss'''|コイントス|Coin Tosu}} is the 1st [[Endless Games|Endless Game]] in ''[[Rhythm Heaven]]'' and the 9th minigame in ''[[Rhythm Heaven Megamix]], ''being the first endless game you play. In this game, the player tosses a coin that stays in the air for a certain amount of time and must catch it every time it falls. Only 2 [[Medals]] are required to unlock it. The background music is drums in Rhythm Heaven, but in Megamix is a laugh track. This minigame appears in Gate 1 in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Coin Toss'''|コイントス|Coin Tosu}} is the 1st [[Endless Games|Endless Game]] in ''[[Rhythm Heaven]]'' and the 9th minigame in ''[[Rhythm Heaven Megamix]], ''being the first endless game you play. In this game, the player tosses a coin that stays in the air for a certain amount of time and must catch it every time it falls. Only 2 [[Medals]] are required to unlock it. The background music is drums in Rhythm Heaven, but in Megamix it is a laugh track. This minigame appears in Gate 1 in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
==Gameplay==
[[File:563719-rhythm-heaven-nintendo-ds-screenshot-endless-game-coin-tosss.png|thumb|right|240px]][[File:Coin toss 3ds gameplay.png|thumb|right|200px]]
The game keeps score by counting every time the player successfully catches the coin. The player must make a judgement on when the coin will land by relying on the rhythm being played in the background. They must count to seven each time. However, they can also use the timer in the first few rounds to aid the timing, but it disappears after said rounds. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In ''[[Rhythm Heaven]]'', the player's score is reset every time a catch is failed.  
The game keeps score by counting every time the player successfully catches the coin. The player must make a judgement on when the coin will land by relying on the rhythm being played in the background. They must count to seven each time. However, they can also use the timer in the first few rounds to aid the timing, but it disappears after said rounds. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In ''[[Rhythm Heaven]]'', the player's score is reset every time a catch is failed.  
===Difficulty===
===Difficulty===
content-moderator, emailconfirmed, rollback, Administrators, threadmoderator
3,146

edits