Rhythm Heaven: Difference between revisions

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{{Infobox game
{{Infobox game
|name = Rhythm Heaven
|name = ''Rhythm Heaven''
|image = [[File:Rhythm_heaven_box_art.jpg|315px]]
|image = [[File:Rhythm_heaven_box_art.jpg|315px]]
|developer = Nintendo SPD1
|developer = Nintendo SPD1
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|next = ''[[Rhythm Heaven Fever]]''
|next = ''[[Rhythm Heaven Fever]]''
}}
}}
{{Nihongo|'''''Rhythm Heaven'''''|リズム天国ゴールド|'''''Rhythm Tengoku Gold'''''|lit. Rhythm Heaven Gold}}, known as '''''Rhythm Paradise''''' in Europe and '''''Rhythm World''''' (리듬세상) in Korea, is a game in the [[Rhythm Heaven franchise]] released for the [[Nintendo DS]]. It was released on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.
{{Nihongo|'''''Rhythm Heaven'''''|リズム天国ゴールド|'''''Rhythm Tengoku Gold'''''|lit. Rhythm Heaven Gold}}, known as '''''Rhythm Paradise''''' in Europe and '''''Rhythm World''''' (리듬세상) in Korea, is the second game in the [[Rhythm Heaven (franchise)|''Rhythm Heaven'' series]], released for the [[Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.


It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
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==Development==
==Development==
Rhythm Heaven's development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.  
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.


The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>


==Controls==
==Controls==
The controls for Rhythm Heaven, just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
The controls for ''Rhythm Heaven'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.


==List of Rhythm Games==
==List of Rhythm Games==
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==Reception==
==Reception==
This game received some fairy positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref>
''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref>
This game is known to be favorable on Metacritic, with an average score of 84. <ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref>
This game is known to be favorable on Metacritic, with an average score of 84.<ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref>
==Trivia==
==Trivia==
* This is the only ''Rhythm Heaven'' game to ''not'' have the following:
* This is the only ''Rhythm Heaven'' game to ''not'' have the following:
** A [[Rhythm Test]]. Instead, a flicking practice is used.
** A [[Rhythm Test]]. Instead, a flicking practice is used.
** A [[Remix]] with lyrics. While [[Remix 2 (DS)]] has vocals, they do not count as lyrics.
** A [[Remix]] with lyrics. While [[Remix 2 (DS)]] has vocals, they do not count as lyrics.
** [[Two-Player Games]]- abet Rhythm Tengoku's original GBA version doesn't have that either.
** A main game that features [[The Wandering Samurai]] as the main character—he was in an Endless Game instead.
** A main game that features [[The Wandering Samurai]] as the main character- he was in an Endless Game instead.
** A variation of [[Night Walk]].
** A variation of [[Night Walk]].
** [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]] as playable minigames.
** [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]] as playable minigames.
* This is the first ''Rhythm Heaven'' game to use Rhythm Games with 3D models- them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]], the two game's sequels, and [[Airboarder]].
* This is the first ''Rhythm Heaven'' game to use Rhythm Games with 3D models—them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]], the two game's sequels, and [[Airboarder]].
*For promotional purposes, pop singer Beyoncé appeared in the North American commercials.
*For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the North American commercials.
*The American singers are uncredited in [[Airboarder]] (the Staff Credits). They include Lores Ferris Dandoy, Brad Holmes, Ayaka Nagate, and Frank LeGree.
*The American singers are uncredited in [[Airboarder]] (the Staff Credits). They include Lores Ferris Dandoy, Brad Holmes, Ayaka Nagate, and Frank LeGree.
*This is the game with the most Rhythm Toys, with seven, and the most non-multiplayer Endless Games, with six.
*This is the game with the most Rhythm Toys, with seven, and the most non-multiplayer Endless Games, with six.
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[[de:Rhythm Paradise]]
[[de:Rhythm Paradise]]
[[es:Rhythm Paradise]]
[[es:Rhythm Paradise]]
[[Category:Video Games]]
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