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{{Game-Nav|Minigame_infobox/Data = Mochi Pounding|Minigame_infobox/Data2 = Pirate Crew}} | |||
{{Game-Nav|Minigame_infobox/Data = Mochi Pounding|Minigame_infobox/Data2 = Pirate Crew}}{{Template:Endless game infobox | {{Template:Endless game infobox | ||
|Previous = Mochi Pounding | |Previous = Mochi Pounding | ||
|Previous1 = Mochi Pounding | |Previous1 = Mochi Pounding | ||
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|Name = Kung Fu Ball | |Name = Kung Fu Ball | ||
|Debut = Rhythm Heaven Fever | |Debut = Rhythm Heaven Fever | ||
|Number = 3}}'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks. | |Number = 3}} | ||
'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks. | |||
==Description== | ==Description== | ||
There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other. | There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other. | ||
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You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | ||
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points (which can be seen in the form of Japanese coins, a heart, fish or cucumbers). Which is more valuable depends on how long you expect to last before you lose. The big bronze ball, seen at the start, cracks open to reveal a smaller silver ball, and inside that is a still smaller gold ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose | You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points (which can be seen in the form of Japanese coins, a heart, fish or cucumbers). Which is more valuable depends on how long you expect to last before you lose. The big bronze ball, seen at the start, cracks open to reveal a smaller silver ball, and inside that is a still smaller gold ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose all your lives. | ||
==Controls== | ==Controls== | ||
*A: Punch | *A: Punch | ||
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*Hit: The ball is passed to another kid or it's been fired up with Heat Fu cue causing it to crack, releasing fish making a kappa happy. | *Hit: The ball is passed to another kid or it's been fired up with Heat Fu cue causing it to crack, releasing fish making a kappa happy. | ||
*Barely: The ball is passed, but the kid's fist will turn red depending on if the player was late or early. '''A barely counts as a hit.''' | *Barely: The ball is passed, but the kid's fist will turn red depending on if the player was late or early. '''A barely counts as a hit.''' | ||
*Miss: The kid will do nothing as the stone ball falls down to the pond. | *Miss: The kid will do nothing as the stone ball falls down to the pond. The game ends if the player loses all their lives. | ||
==Trivia== | ==Trivia== |
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