Karate Man Returns!: Difference between revisions

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* Missing a single object will result in an automatic OK in the Tengoku version.  
* Missing a single object will result in an automatic OK in the Tengoku version.  
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. Also, he punches mostly left-handed, instead of always punching with his right.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. Also, he punches mostly left-handed, instead of always punching with his right.
* Karate Man is one of the few games that gained a sequel/threequel in Megamix. The others are [[Air Rally]], [[Figure Fighter]], [[The Clappy Trio]], [[Rhythm Rally]] & [[Flipper Flop]].


== Video ==
== Video ==