Karate Man Returns!: Difference between revisions

→‎Trivia: Adding a bit of trivia.
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(→‎Trivia: Adding a bit of trivia.)
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==Trivia==
==Trivia==
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, all with new mechanics.
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, all with new mechanics.
*Karate Man is one of the three games to return in each installment of the series, the others being [[Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice]]
*Karate Man is one of the three games to return in each installment of the series, the others being [[Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice]].
* The name Karate Joe may be based on Knuckle Joe from the Kirby series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
* The name Karate Joe may be based on Knuckle Joe from the Kirby series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with new orchestration.
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with new orchestration.
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* Missing a single object will count as an OK or Try Again.
* Missing a single object will count as an OK or Try Again.
**Punching when you are not supposed to in the Tengoku version will break a Perfect.
**Punching when you are not supposed to in the Tengoku version will break a Perfect.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. Also, he punches mostly left-handed, instead of always punching with his right.
 
== Video ==
== Video ==
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