Kung Fu Ball: Difference between revisions

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You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.
You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.


You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives.
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points (which can be seen in the form of Japanese coins, a heart, fish or cucumbers). Which is more valuable depends on how long you expect to last before you lose. The big bronze ball, seen at the start, cracks open to reveal a smaller silver ball, and inside that is a still smaller gold ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives.
==Controls==
==Controls==
*A: Punch
*A: Punch
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* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''.
* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''.
* If the word '''SPIKE''' is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''SEESAW '''which can be seen on a truck in the background). The codeword can be put into the phone to unlock a secret call.
* If the word '''SPIKE''' is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''SEESAW '''which can be seen on a truck in the background). The codeword can be put into the phone to unlock a secret call.
* The fish and cucumbers points are references to the Kappa which can be seen serving the ball at the start of a game (Kappas, in folklore, are said to enjoy both fish and cucumbers to eat).
== In Other Languages==
== In Other Languages==
{{Lang
{{Lang