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==Timing Notes== | ==Timing Notes== | ||
*Hit: Karate Joe will punch the object off-screen. In [[Rhythm Tengoku|''Rhythm Tengoku'']], the flow bar will increase by one if it is not full. | *Hit: Karate Joe will punch the object off-screen. In [[Rhythm Tengoku|''Rhythm Tengoku'']], the flow bar will increase by one if it is not full. | ||
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. '''A barely counts as a miss.''' | ||
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain. | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain. | ||
==Lyrics== | ==Lyrics== | ||
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*"師匠のおことば" (Master's words) | *"師匠のおことば" (Master's words) | ||
====Try Again==== | ====Try Again==== | ||
*" | *"きほんが できてない。" (The basics are not set.) | ||
*" | *"つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.) | ||
====OK==== | ====OK==== | ||
*"う~ん..." (Yeah...) | *"う~ん..." (Yeah...) | ||
*" | *"まぁまぁ、 かな。" (OK, I guess?) | ||
*"とりあえず..." (Anyway...) | *"とりあえず..." (Anyway...) | ||
*" | *"よしと します。" (You did your best.) | ||
====Superb==== | ====Superb==== | ||
*" | *"れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!) | ||
*"さいご キマってた!" (You nailed the last part!) | *"さいご キマってた!" (You nailed the last part!) | ||
===''[[Rhythm Heaven Megamix]]''=== | ===''[[Rhythm Heaven Megamix]]''=== | ||
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<gallery>Karate Man Arcade2-P.PNG</gallery> | <gallery>Karate Man Arcade2-P.PNG</gallery> | ||
==Trivia== | ==Trivia== | ||
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics. | *Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, all with new mechanics. | ||
*Karate Man is one of the three games to return in each installment of the series | *Karate Man is one of the three games to return in each installment of the series, the others being [[Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice]] | ||
* The name Karate Joe may be based | * The name Karate Joe may be based on Knuckle Joe from the Kirby series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe". | ||
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped | * Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with new orchestration. | ||
* This is the first game in the [[Rhythm Heaven Series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. | * This is the first game in the [[Rhythm Heaven Series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled "Karate Rhythm". | ||
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | * The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | ||
* Missing a single object will count as | * Missing a single object will count as an OK or Try Again. | ||
**Punching when you are not supposed to in the Tengoku version will break a Perfect. | **Punching when you are not supposed to in the Tengoku version will break a Perfect. | ||
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other | * The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. | ||
== Video == | == Video == | ||
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
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[[Category:Sequels]] | [[Category:Sequels]] | ||
[[Category:Games With Vocals]] | [[Category:Games With Vocals]] | ||
[[Category:Pages with verified BPM]] |
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