Karate Man Returns!: Difference between revisions

(Wording)
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**Punching when you are not supposed to in the Tengoku version will break a Perfect.
**Punching when you are not supposed to in the Tengoku version will break a Perfect.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
== Video ==
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Rhythm Tengoku
!Rhythm Heaven Megamix
|-
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]]
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]]
|}
== In Other Languages==
== In Other Languages==
{{Lang
{{Lang
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