Karate Man Returns!: Difference between revisions

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Tags: Visual edit apiedit
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{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)|Karate Man Description (Rhythm Tengoku)}}
{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)|Karate Man Description (Rhythm Tengoku)}}
{{Quote|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
{{Quote|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
{{Template:Game-Nav
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
{{Template:Game-Nav
{{Game-Nav
|Minigame_infobox/Data = Lush Remix
|Minigame_infobox/Data = Lush Remix
|Minigame_infobox/Data2 = Fillbots 2}}
|Minigame_infobox/Data2 = Fillbots 2}}
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Kaettekita Karateka|BPM = 119}}
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Kaettekita Karateka|BPM = 119}}
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka|}}, known in [[Rhythm Tengoku]] as {{Nihongo|'''Karate Man'''|カラテ家|Karateka|}}, is the 1st minigame in ''[[Rhythm Tengoku]]'' and the 33rd minigame in ''[[Rhythm Heaven Megamix]]''. In this game, [[Karate Joe]] is training by punching flying objects off-screen. The sequel, [[Karate Man 2 (GBA)|Karate Man 2]], is unlocked later on in ''[[Rhythm Tengoku]]''. It's also a sequel to [[Karate Man]] in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, known in [[Rhythm Tengoku]] as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 1st minigame in ''[[Rhythm Tengoku]]'' and the 33rd minigame in ''[[Rhythm Heaven Megamix]]''. In this game, [[Karate Joe]] is training by punching flying objects off-screen. The sequel, [[Karate Man 2 (GBA)|Karate Man 2]], is unlocked later on in ''[[Rhythm Tengoku]]''. It's also a sequel to [[Karate Man]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
==Gameplay==
[[File:Karate_Man_Arcade.png|thumb|240px]]
[[File:Karate_Man_Arcade.png|thumb|240px]]
[[File:Hey_baby_gameplay.png|thumb|240px]]
[[File:Hey_baby_gameplay.png|thumb|240px]]
The gameplay of this game sees Karate Joe punching out the flying objects off-screen which is done by pressing the A button. The flow bar (found only in ''Tengoku''), located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss.
The gameplay of this game sees Karate Joe punching out the flying objects off-screen which is done by pressing the A button. The flow bar (found only in ''[[Rhythm Tengoku]]''), located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss.
There are various objects that need to be punched off-screen:
There are various objects that need to be punched off-screen:
*Pot
*Pot
*Rock
*Rock
*Soccer Ball
*Soccer Ball
*Light Bulb (only in ''Tengoku'')
*Light Bulb (only in ''[[Rhythm Tengoku]]'')
*Bomb (only in ''Tengoku'')
*Bomb (only in ''[[Rhythm Tengoku]]'')
*Cooking Pot (only in ''Megamix'')
*Cooking Pot (only in ''[[Rhythm Heaven Megamix]]'')
==Controls==
==Controls==
=== Button Mode ===
===Button Mode===
*A: Punch
*A: Punch
===Simple Tap Mode===
===Simple Tap Mode===
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*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.'''
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''Tengoku'', if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
== Lyrics ==
==Lyrics==
Hey, baby! How's it going?
Hey, baby! How's it going?


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==Skill Star==
==Skill Star==
The Skill Star can be collected when you hit the last rock at the very end of the minigame.
The Skill Star can be collected when you hit the last rock at the very end of the minigame.
==Remix Appearances==
==Appearances==
<gallery>
<gallery>
Karate_Man_Arcade.png|Karate Man<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]
Karate_Man_Arcade.png|Karate Man<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]
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* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
== In Other Languages==
== In Other Languages==
{{Template:Lang
{{Lang
|jp = 帰ってきた カラテ家 Return of Karate House
|jp = 帰ってきた カラテ家 Return of Karate House
|fr = Super karatéka
|fr = Super karatéka
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|es = El regreso de Kárate Killo
|es = El regreso de Kárate Killo
|kr = 돌아온 격투가 Return of the Fighter}}
|kr = 돌아온 격투가 Return of the Fighter}}
{{Template:Game Navigation}}
{{Game Navigation}}
{{Two Player Game Navigation}}
{{Two Player Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Two-Player Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Rhythm Heaven Megamix Games]]
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[[Category:Games that have a sequel]]
[[Category:Games that have a sequel]]
[[Category:Sequels]]
[[Category:Sequels]]
[[Category:Rhythm Two-Player Games]]
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