Fillbots 2 (DS): Difference between revisions

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==Timing Notes==
==Timing Notes==
*Hit: The robot will be filled up, resuming down the conveyor belt or fly away.
*Hit: The robot will be filled up, resuming down the conveyor belt or fly away.
*Barely: None for this rhythm game. A barely counts as a miss.
*Barely: The robot will appear dazed and tilts its head from side to side if underfueled. If it is overfueled, it will grab its head as if it were about to explode, with its eyes growing large and small. A barely counts as a miss.
*Miss: If the arm fails to reach the robot, it will continue down the conveyor belt and tilt its head. When filled only a little, the robot will stand still, with X eyes. If filled way too much, the robot explodes.
*Miss: If the arm fails to reach the robot, it will continue down the conveyor belt and tilt its head. When filled only a little, the robot will stand still, with X eyes. If filled way too much, the robot explodes.


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