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{{ | {{Quote|Let's punch to the rhythm again... But watch for the tempo change! (NP)|Karate Man 2 Description}} | ||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = Remix 6 (GBA) | |Minigame_infobox/Data = Remix 6 (GBA) | ||
|Minigame_infobox/Data2 = Rhythm Tweezers 2}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Rhythm Tweezers 2 (GBA)}} | ||
{{Template:Minigame infobox | |||
|Name = Karate Man 2 | |Name = Karate Man 2 | ||
|Debut = Rhythm Tengoku | |Debut = Rhythm Tengoku | ||
|Number = 37|jname = カラテ家2 | |Number = 37|jname = カラテ家2 | ||
|rname = Karateka 2 | |rname = Karateka 2 | ||
|image = [[File:Karate_Man_GBA.PNG| | |image = [[File:Karate_Man_GBA.PNG|240px]] | ||
|BPM = Varies | |||
|Reward = Samurai Drum}} | |||
'''Karate Man 2''' | {{Nihongo|'''Karate Man 2'''|カラテ家2|Karateka 2|}} is the 37th game in ''[[Rhythm Tengoku]]'' and a sequel to [[Karate Man Returns!|Karate Man]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Joe_2_(GBA).png|thumb| | [[File:Karate_Joe_2_(GBA).png|thumb|240px]] | ||
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | |||
==Controls== | ==Controls== | ||
*A: Punch | *A: Punch | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one. | *Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one. | ||
*Barely | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.''' | ||
* | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | ||
==Rating Notes== | ==Rating Notes== | ||
===Header=== | ===Header=== | ||
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*"You couldn't keep up with the fast parts." | *"You couldn't keep up with the fast parts." | ||
*"The slow parts were a mess." | *"The slow parts were a mess." | ||
*"You couldn't handle the super-slow | *"You couldn't handle the super-slow part." | ||
===OK=== | ===OK=== | ||
*"Yeah..." | |||
*"Eh. Good enough." | |||
*"For now, that'll do..." | *"For now, that'll do..." | ||
*" | *"You barely made it." | ||
===Superb=== | ===Superb=== | ||
*"You kept your cool during the fast parts!" | *"You kept your cool during the fast parts!" | ||
*"You kept steady when it got slow! | *"You kept steady when it got slow!" | ||
*"You | *"You weren't phased by the super slow part!" | ||
==Epilogue== | ==Epilogue== | ||
<gallery> | <gallery> | ||
Karate Man 2 GBA Try Again.PNG|"What was wrong with the tempo?!" | Karate Man 2 GBA Try Again.PNG|"What was wrong with the tempo?!" | ||
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*Missing even one of the super-slow or fast parts will give you Try Again. | *Missing even one of the super-slow or fast parts will give you Try Again. | ||
*The last cue that appears at the end of the game has its tempo randomized in different playthroughs of this game. It may be normal, slower or sometimes faster. | *The last cue that appears at the end of the game has its tempo randomized in different playthroughs of this game. It may be normal, slower or sometimes faster. | ||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] |
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