content-moderator, emailconfirmed, rollback, threadmoderator
11,410
edits
No edit summary Tags: Visual edit apiedit |
No edit summary Tag: rte-wysiwyg |
||
Line 8: | Line 8: | ||
|Number = 37|jname = カラテ家2 | |Number = 37|jname = カラテ家2 | ||
|rname = Karateka 2 | |rname = Karateka 2 | ||
|image = [[File:Karate_Man_2_(GBA).jpg|270px]]|BPM = Constantly shifts}} | |image = [[File:Karate_Man_2_(GBA).jpg|270px]]|BPM = Constantly shifts|Reward = Samurai Drum | ||
'''Karate Man 2''' (カラテ家2 Karateka 2) is the thirty-seventh game in ''[[Rhythm Tengoku]]'' and it's a sequel to [[Karate Man (GBA)|Karate Man]]. It plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track. | |Song = Karate Man Theme | ||
|song = Karate Man Theme}} | |||
'''Karate Man 2''' (カラテ家2 Karateka 2) is the thirty-seventh game in ''[[Rhythm Tengoku]]'' and it's a sequel to [[Karate Man (GBA)|Karate Man]]. It plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track. Getting a [[perfect]] on this game unlocks a gift named "Samurai Drum" which you can get it in the Studio. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Joe_2_(GBA).png|thumb|200px]] In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock. | [[File:Karate_Joe_2_(GBA).png|thumb|200px]] In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock. |