Tunnel: Difference between revisions

43 bytes added ,  5 December 2016
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Tag: apiedit
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Tag: apiedit
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==Gameplay==
==Gameplay==
In this endless subgame, the player must hit the tin with the stick in time to the beat of the music (count 1, 2, 1, 2), and keep it consistent for as long as they can. The driver will occasionally drive through tunnels which will muffle or completely silence the music to throw the player offbeat. If the player begins hitting the tin offbeat, the woman will begin looking at the player with a shocked/worried face. If hitting the tin becomes off beat too long or the player misses a beat, the woman will become irritated and stop the car, thus ending the game. The distance she drives will determine the player's score.
In this endless subgame, the player must hit the cowbell with the stick in time to the beat of the music (count 1, 2, 1, 2), and keep it consistent for as long as they can. The driver will occasionally drive through tunnels which will muffle or completely silence the music to throw the player offbeat. If the player begins hitting the cowbell offbeat, the woman will begin looking at the road with a shocked/worried face. If the cowbell is hit offbeat for too long, a beat is missed, or a beat is hit when you shouldn't have hit it, the woman will become irritated and stop the car, thus ending the game. The distance she drives will determine the player's score.


==Progressing==
==Progressing==
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