Karate Man 2 (Wii): Difference between revisions

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|image = [[File:Karate_Man_2_Wii.PNG|270px]]}}'''Karate Man 2''' is the forty-ninth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man (Wii)|Karate Man]]. This sequel features [[Karate Joe |Karate Joe]] who is still training how to learn combo technique wisely. Getting a [[perfect]] on this game will unlock a [[gift]] "A Musical Term" which will be available at the cafe.
|image = [[File:Karate_Man_2_Wii.PNG|270px]]|jname = カラテ家2|rname = Karateka 2|song = Lonely Storm}}'''Karate Man 2''' is the forty-ninth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man (Wii)|Karate Man]]. This sequel features [[Karate Joe |Karate Joe]] who is still training how to learn combo technique wisely. Getting a [[perfect]] on this game will unlock a [[gift]] "A Musical Term" which will be available at the cafe.


==Gameplay==
==Gameplay==
Like the original karate man, you are playing as a man named Karate Joe, who
Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.


[[File:Karate_Joe_2_(Wii).png|thumb|Karate Man 2 gameplay]]must punch all of the objects that fly towards him. He punches flower pots, bowling balls (during every "hit-3!"), soccer balls (for comedic effect), and combos. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.
[[File:Karate_Joe_2_(Wii).png|thumb|Karate Man 2 gameplay]]
==Controls==
==Controls==
* A: Punch
* A: Punch
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