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[[File:Karate_Joe_2_(GBA).png|thumb|200px]] In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock. | [[File:Karate_Joe_2_(GBA).png|thumb|200px]] In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock. | ||
==Controls== | ==Controls== | ||
*A | *A: Punch | ||
==Timing Notes== | ==Timing Notes== | ||
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==Trivia== | ==Trivia== | ||
*Missing even one of the super-slow or fast parts will give you Try Again. | *Missing even one of the super-slow or fast parts will give you Try Again. | ||
*This is one of a few sequels in Tengoku with the same rating screens. | *This is one of a few sequels in ''[[Rhythm Tengoku|Tengoku]]'' with the same rating screens. | ||
{{Game Navigation}} | {{Game Navigation}} |
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