Karate Man Tempo Up!: Difference between revisions

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| Next1    = Vegeta-Pull (Tempo Up)
| Next1    = Vegeta-Pull (Tempo Up)
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{{Nihongo|'''Karate Man {Tempo Up)'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)]]. In this variant, Karate Joe wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up.
{{Nihongo|'''Karate Man {Tempo Up)'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)|''Rhythm Tengoku (Arcade)'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up.


==Gameplay==
==Gameplay==
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The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
==Controls==
==Controls==
*A = Punch
*A: Punch
==Hit or Miss==
==Timing Notes==
*Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
*Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Nori bar decreases by one. '''A barely counts as a miss.'''
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Nori bar decreases by one. '''A barely counts as a miss.'''
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*Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.
*Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.


== Rating Note ==
== Rating Notes ==
*[[Try Again]]:
*[[Try Again]]:
*[[OK]]:
*[[OK]]:
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