Karate Man 2 (Wii): Difference between revisions

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* Hold A+B: Start combo (flurry punch)
* Hold A+B: Start combo (flurry punch)
* Let go of A+B: Finish combo (uppercut)
* Let go of A+B: Finish combo (uppercut)
== Timing Notes ==
* Hit: Karate Joe punches the assorted objects away. With an combo, he punches everything away and smashes the barrel, looking happy.
* Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards.
* Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.


== Rating Notes ==
== Rating Notes ==
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