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|Next1 = N/A | |Next1 = N/A | ||
|Image = [[File:Remix_8_GBA.PNG|275px]] | |Image = [[File:Remix_8_GBA.PNG|275px]] | ||
|Name = Remix 8 | |Name = Remix 8 | ||
|Debut = Rhythm Tengoku | |Debut = Rhythm Tengoku | ||
|Number = 48 | |Number = 48 | ||
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Rat Race <br />}}'''Remix 8''' is the forty-eighth and final game in ''[[Rhythm Tengoku]]''. | Rat Race <br />}}'''Remix 8''' is the forty-eighth and final game in ''[[Rhythm Tengoku]]''. | ||
==List of Games== | ==List of Games== | ||
*[[Marching Orders]]: Uses [[Remix 7 (GBA)|Remix 7]]'s Space Rabbit design and normal design. | *[[Marching Orders]]: Uses [[Remix 7 (GBA)|Remix 7]]'s Space Rabbit design and normal design. | ||
*[[Karate Man (GBA)|Karate Man]]: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. [[Karate Joe]] also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face. | *[[Karate Man (GBA)|Karate Man]]: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. [[Karate Joe]] also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face. | ||
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==Trivia== | ==Trivia== | ||
* The face Karate Joe makes when the final object is it is re-used in the next two games. In [[Rhythm Heaven|''Rhythm Heaven'']], it is used when he gets a combo in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this game, where it shows up if the last object is hit. | * The face Karate Joe makes when the final object is it is re-used in the next two games. In [[Rhythm Heaven|''Rhythm Heaven'']], it is used when he gets a combo in [[Karate Man 2 (DS)|Karate Man 2]]. In ''[[Rhythm Heaven Fever]]'', it is used in [[Remix 9 (Wii)|Remix 9]] in a similar fashion to this game, where it shows up if the last object is hit. | ||
*The rating screens for this game influenced the rating screens for [[Machine Remix]] in [[Rhythm Heaven Megamix]] | *The rating screens for this game influenced the rating screens for [[Machine Remix]] in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. | ||
*This is the first Remix 8 that is not speedy. | *This is the first Remix 8 that is not speedy. | ||
{{Template:Game Navigation}} | {{Template:Game Navigation}} |
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