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|Name = Karate Man Combo | |Name = Karate Man Combo | ||
|Debut = Rhythm Heaven Megamix | |Debut = Rhythm Heaven Megamix | ||
|Number = 108; Extra game 18}}'''Karate Man Combo''' (カラテ家コンボ karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from [[Rhythm Heaven Fever]] and it's a last extra game bought from museum shop in [[Rhythm Heaven Megamix]]. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. So far, there are 108 games in this series. | |Number = 108; Extra game 18 | ||
|Reward = 1 Flow Orb}}'''Karate Man Combo''' (カラテ家コンボ karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from [[Rhythm Heaven Fever]] and it's a last extra game bought from museum shop in [[Rhythm Heaven Megamix]]. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. So far, there are 108 games in this series. | |||
== Gameplay == | == Gameplay == | ||
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]] The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | [[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]] The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. |