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|Reward = Packing Pests 2 music}}'''Packing Pests 2 '''is the forty-eighth game in [[Rhythm Heaven Fever]]. It is the sequel to [[Packing Pests]]. In this sequel, the employee grown hair and works during nighttime at the same company of slapping treat spiders and catching candies to the box. | |Reward = Packing Pests 2 music}}'''Packing Pests 2 '''is the forty-eighth game in [[Rhythm Heaven Fever]]. It is the sequel to [[Packing Pests]]. In this sequel, the employee grown hair and works during nighttime at the same company of slapping treat spiders and catching candies to the box. | ||
==Appearance/Gameplay Differences== | ==Appearance/Gameplay Differences== | ||
The game seems to take place to the candy company during the nighttime with our worker grew hair since in the prequel he was completely bald and works as usual | <gallery> | ||
Packing Pests 2 gamepl;ay.png | |||
</gallery> | |||
The game seems to take place to the candy company during the nighttime with our worker grew hair since in the prequel he was completely bald and works as usual at sorting the smiling candies to the box and slapping out the treat spiders. | |||
The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than the first prequel so if you thought that one was overwhelming, that's nothing compared to this. | The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than the first prequel so if you thought that one was overwhelming, that's nothing compared to this. |