Working Dough: Difference between revisions

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*The game's premise is based off the expression "working dough", used to describe the process of kneading dough for baking. The game takes the phrase literally, with the Dough Dudes "working" in a factory.
*The game's premise is based off the expression "working dough", used to describe the process of kneading dough for baking. The game takes the phrase literally, with the Dough Dudes "working" in a factory.
*[[wikipedia:Game & Watch|Mr. Game & Watch]], the mascot for [[Nintendo]]'s first game system, makes an appearance in the background as a factory worker. He also appears in the credits with the Dough Dudes, but goes unnamed.
*[[wikipedia:Game & Watch|Mr. Game & Watch]], the mascot for [[Nintendo]]'s first game system, makes an appearance in the background as a factory worker. He also appears in the credits with the Dough Dudes, but goes unnamed.
==Rhythm Heaven: The Best+==
{{Template:Minigame infobox
|Previous = Fan Club
|Previous1 = Fan Club
|Next = Midair Trapeze
|Next1 = Midair Trapeze
|Image = [[File:Working_Dough_3DS.PNG|250px]]
|Name = Working Dough
|Debut = Rhythm Heaven: The Best+
|Number = 55}}'''Working Dough''' (はたらくまんじゅう ''Hataraku Manjyu''<sup>?</sup>) is identical to '''Working Dough''' from [[Rhythm Heaven Fever]]. In this game, the player plays as one of rookie [[Dough Dudes]] working at the factory to get the fuel orbs delivered by [http://www.mariowiki.com/Mr._Game_%26_Watch Mr. Game & Watch] along with the two veteran dough dudes.
==Gameplay==
[[File:Working_Dough_3DS_Gameplay.PNG|thumb|left|224px]]
The player controls the dough dudes to the right of the screen. These dough dudes must copy the rhythm of the dough dudes to the left of the screen. Objects will fall on the left dough dudes as they push them up a machine, and then fall back again toward the player, who must push them as well in the exact order.
==Controls==
*A: Weak Jump (push small spheres)
*A + B: Strong Jump (push large spheres)
==Hit or Miss==
*Hit: The spheres will be bounced into the next compartment.
*Barely: The sphere will be hit, but it will hit the edge of the next compartment and fall down.
*Miss: Not hitting a sphere will cause it to fall down off the screen. Hitting an small sphere with a strong jump causes it to shatter, while hitting a large sphere with a weak jump causes it to clang and fall down.


{{Game Navigation}}
{{Game Navigation}}
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