Sneaky Spirits: Difference between revisions

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{{Minigame infobox|Previous = Doctor Bacteria (3DS)|Previous1 = Doctor Bacteria (3DS)|Next = Rhythm Rally (Story)|Next1 = Rhythm Rally (Story)|Name = Sneaky Spirits (3DS)|Debut = Rhythm Heaven: The Best+|Number = 19|Image = [[File:story sneaky spirits.png|250px]]}}
{{Minigame infobox|Previous = Doctor Bacteria (3DS)|Previous1 = Doctor Bacteria (3DS)|Next = Rhythm Rally (Story)|Next1 = Rhythm Rally (Story)|Name = Sneaky Spirits (3DS)|Debut = Rhythm Heaven: The Best+|Number = 19|Image = [[File:story sneaky spirits.png|250px]]}}


Story Sneaky Spirits (しろいおばけ Shiroi Obake "white apparition") is a variant of [[Sneaky Spirits (3DS)|Sneaky Spirits]] from [[Rhythm Tengoku]], and later [[Rhythm Heaven Fever]]. The player controls a bow & arrow, shooting ghosts that are trying to escape back to their haunted house using arrows. In this variant, the environment is green, and there is a fountain in the background.
Story Sneaky Spirits (しろいおばけ Shiroi Obake "white apparition") is a variant of [[White Apparition|Sneaky Spirits]] from [[Rhythm Tengoku]], and later [[Rhythm Heaven Fever]]. The player controls a bow & arrow, shooting ghosts that are trying to escape back to their haunted house using arrows. In this variant, the environment is green, and there is a fountain in the background.
== Gameplay ==
== Gameplay ==
The player controls a bow and arrow that is being used just outside in front of the house, always aimed at the door. Ghosts will start to peak above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace will increase and decrease during the game. Successfully shooting the ghost will result in the door opening and the ghost being thrown back into the house.  
The player controls a bow and arrow that is being used just outside in front of the house, always aimed at the door. Ghosts will start to peak above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace will increase and decrease during the game. Successfully shooting the ghost will result in the door opening and the ghost being thrown back into the house.