Donk-Donk

Revision as of 11:35, 17 August 2012 by Mordecai Killer (talk | contribs) (Created page with "thumb|300px|right <gallery captionalign="left"> donk_donk_zoom.PNG|Rhythm game Donk-Donk </gallery>Donk-Donk is the second game in the sixth row and takes ...")
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Donk-Donk is the second game in the sixth row and takes place in remixes 6 and 10. Its Japanese title is コンコンズ (Kon Kon Zu).

Description: This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it.

In this game, a caller repeats "Donk-Donk" and you must press the A button on each syllable. The caller will then say "Donk-Dwonk", which has the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Doh" until the caller yells out "Deet-Deet-Doot", and the rhythm returns to the "Donk-Donk" pattern.

When you get a perfect, you receive the music from the game which is also named "Donk-Donk".


Trivia:

  • In the credits sequence, the characters of Donk-Donk are referred to as "Uhh... these guys?"
  • Donk-Donk takes place just outside of Rhythm Heaven, which they then go to at the end of the game (the floating city).
  • In the endless game, Lady Cupid, the background appears to be the same environment as in the end of Donk-Donk.