6,998
edits
No edit summary |
mNo edit summary |
||
| Line 83: | Line 83: | ||
|} | |} | ||
===Unused Content=== | ===Unused Content=== | ||
In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press | In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press {{button|Wii|A}}+{{button|Wii|B}} to do this. In ''[[Rhythm Heaven Megamix]]'', since only {{button|Wii|B}} is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however. | ||
There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover. | There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover. | ||