Built to Scale (Wii): Difference between revisions
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{{Minigame infobox | {{Minigame infobox | ||
| Name | | Name = Built to Scale | ||
| Image | | Image = [[File:Built to Scale Fever.png|250px]] | ||
| Debut | | Debut = Rhythm Heaven Fever | ||
| Number | | Number = Twelve | ||
| Previous = Air Rally | | BPM = varies | ||
| | | Previous = Working Dough | ||
| Previous1 = Working Dough | |||
| Next = Air Rally | |||
| Next1 = Air Rally | |||
}}'''Built to Scale''' (組み立て ''lit. Assembly'') is the 12th game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | }}'''Built to Scale''' (組み立て ''lit. Assembly'') is the 12th game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | ||
==Gameplay== | ==Gameplay== |
Revision as of 01:05, 10 May 2013
Template:Minigame infoboxBuilt to Scale (組み立て lit. Assembly) is the 12th game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2.
Gameplay
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A = Bounce Rod
- A + B = Spring Rod
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
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