Coin Toss: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The game keeps score by counting everytime the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. The player's score is resetted everytime a catch is failed. | The game keeps score by counting everytime the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. The player's score is resetted everytime a catch is failed. | ||
===Controls=== | |||
*Flick = Toss | |||
*Tap = Catch | |||
Tap = Catch |
Revision as of 21:36, 12 August 2012
Coin Toss is an endless game in Rhythm Heaven. The player tosses a coin that stays in the air for a certain amount of time and must catch it everytime it falls. Only one medal is required to unlock it.
Gameplay
The game keeps score by counting everytime the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. The player's score is resetted everytime a catch is failed.
Controls
- Flick = Toss
- Tap = Catch