Built to Scale (Wii): Difference between revisions

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'''Built to Scale'''<span style="line-height:20px;"> ("</span><span style="line-height:21px;">組み立て" or Assembly) </span>is the 12th game in ''[[Rhythm Heaven Fever]]''. A sequal later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]].
'''Built to Scale'''<span style="line-height:20px;"> ("</span><span style="line-height:21px;">組み立て" or Assembly) </span>is the 12th game in ''[[Rhythm Heaven Fever]]''. A sequal later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]].
==Gameplay==
==Gameplay==
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them".
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
===Controls===
===Controls===
*A = Bounce Rod
*A = Bounce Rod

Revision as of 18:57, 12 August 2012

Built to Scale ("組み立て" or Assembly) is the 12th game in Rhythm Heaven Fever. A sequal later unlocked is known as Built to Scale 2.

Gameplay

File:Built to Scale Fever.png
Built to Scale (Wii)

The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.

Controls

  • A = Bounce Rod
  • A + B = Spring Rod

Appearances