Built to Scale (Wii): Difference between revisions

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This is the 12th game in ''[[Rhythm Heaven Fever]]''.
'''Built to Scale'''<span style="line-height:20px;"> ("</span><span style="line-height:21px;">組み立て" or Assembly) </span>is the 12th game in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them".
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them".
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===Appearances===
===Appearances===
*Built to Scale ( "<span style="line-height:21px;">組み立て" or Assembly) (Wii)</span>
*Built to Scale<span style="line-height:21px;"> (Wii)</span>
*[[Built to Scale 2]] (Wii)
*[[Built to Scale 2]] (Wii)
*[[Remix 3 |Remix 3]] (Wii)
*[[Remix 3 |Remix 3]] (Wii)

Revision as of 19:52, 12 August 2012

Built to Scale ("組み立て" or Assembly) is the 12th game in Rhythm Heaven Fever.

Gameplay

File:Built to Scale Fever.png
Built to Scale (Wii)

The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them".

Controls

  • A = Bounce Rod
  • A + B = Spring Rod

Appearances