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'''Built to Scale''' is a recurring game in the [[Rhythm Heaven Series|''Rhythm Heave''n series]]. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. A sequal later unlocked is known as [[Built to Scale 2]].
'''Built to Scale''' is a recurring game in the [[Rhythm Heaven Series|Rhythm Heaven]] series. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. A sequel later unlocked is known as [[Built to Scale 2]].
==''Rhythm Tengoku''==
==Polyrhythm==
[[File:Rhythm Tengoku Perfect Play Stage 4-4 - Poly Rhythm|thumb|right|300px|Polyrhythm Gameplay Video]]
'''Main Article:''' [[Polyrhythm]]
Polyrhythm is the 22nd level in ''[[Rhythm Tengoku]]'' . While this is not called Built to Scale, it shares a lot of similarities between the later counterparts.
==Built to Scale (DS)==
===Gameplay===
'''Main Article:''' [[Built to Scale (DS)]]
The player must push the corresponding button to fling the rod to the next area. Failing to do so will drop the rod and explode.
==Built to Scale (Wii)==
====Controls====
'''Main Article:''' [[Built to Scale (Wii)]]
*D-Pad = Fling Rod (Left Area)
*A = Fling Rod (Right Area)
 
===Appearences===
*Polyrhythm
*[[Built to Scale 2|Polyrhythm 2]]
*[[4th Remix]]
*[[6th Remix]]
 
==''Rhythm Heaven''==
[[File:Built_to_Scale_Gameplay.png|thumb|300px|Built to Scale (DS)]]
This is the first game in ''[[Rhythm Heaven]]''. Getting a [[perfect]] will earn the Built to Scale soundtrack.
===Gameplay===
 
The player shoots a rod through the center of the squares that pass by each other when the "musical scale" hits "Fa" or the 5th note. During the 3rd round, the screen becomes dark except for the middle. This forces the player to rely on audio and rhythm more.
====Controls====
*Flick = Shoot Rod
 
===Rating Notes===
*''"Looks like you have a rough day..."'' Try Again
*"Sometimes, ''being OK is good enough.''" OK
*''"Looking good!"'' Superb
 
===Appearances ===
*Built to Scale
*[[Built to Scale 2]]
*[[Remix 1 (Rhythm Heaven)|Remix 1]]
*[[Remix 9]]
*[[Remix 10]]
 
===Demo===
A demo was released on the Nintendo Channel around 2008 for ''Rhythm Heaven''. It featured Built to Scale, one of the three games playable in the demo.
 
==''Rhythm Heaven Fever''==
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]
This is the 12th game in ''[[Rhythm Heaven Fever]]''.
===Gameplay===
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them".
====Controls====
*A = Bounce Rod
 
*A + B = Spring Rod
 
====Appearances====
*Built to Scale ( "<span style="line-height:21px;">組み立て" or Assembly)</span>
*[[Built to Scale 2]]
*[[Remix 3 ]]
*[[Remix 8 ]]
*[[Remix 10 ]]
 
==Trivia==
*Built to Scale is one of the two main games in the series that has returned in each installment.
*The gameplay soundtrack used in ''Rhythm Heaven Fever'' is a remixed version from Polyrhythm in ''Rhythm Tengoku''.
*Polyrhythm is the only game in the installment that only uses 2D sprites.
[[Category:Rhythm Heaven Fever]]
[[Category:Rhythm Heaven Fever]]
[[Category:Rhythm Heaven]]
[[Category:Rhythm Heaven]]
[[Category:Rhythm Tengoku]]
[[Category:Rhythm Tengoku]]

Revision as of 19:49, 12 August 2012

Built to Scale is a recurring game in the Rhythm Heaven series. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. A sequel later unlocked is known as Built to Scale 2.

Polyrhythm

Main Article: Polyrhythm

Built to Scale (DS)

Main Article: Built to Scale (DS)

Built to Scale (Wii)

Main Article: Built to Scale (Wii)