Built to Scale 2 (DS): Difference between revisions
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==Timing Notes== | ==Timing Notes== | ||
*Hit: The rod hits both squares and connects them. | *Hit: The rod hits both squares and connects them. | ||
*Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. ''A barely counts as a miss.'' | *Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. '''A barely counts as a miss.''' | ||
*Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. | *Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. | ||
==Rating Notes== | ==Rating Notes== | ||
Line 32: | Line 32: | ||
*"I guess that was all right." | *"I guess that was all right." | ||
===Superb=== | ===Superb=== | ||
*"Basics: Mastered! | *"Basics: Mastered!" | ||
*"You're good at the fast ones!" | *"You're good at the fast ones!" | ||
*"You're adopting to the rhythm well!" | *"You're adopting to the rhythm well!" |
Revision as of 20:06, 12 May 2019
Whatever these things are, |
Template:Game-Nav Template:Minigame infobox Built to Scale 2 (組み立て2?, Assembly 2) is the 31st minigame in Rhythm Heaven, being the sequel to Built to Scale. In this game, the Widgets' assembly line has been extended and your job is to keep the production on. Getting a perfect on this game earns a gift "Assembly Line Slogans" which you can read it at the cafe.
Gameplay
The gameplay is very similar to that of its original game. The main things that were added were much faster moving squares in between the original rhythm, a smaller time spent in the darkness, and a different coloration.
Controls
- Tap & Hold: Prepare launch
- Flick: Shoot Rod
Timing Notes
- Hit: The rod hits both squares and connects them.
- Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. A barely counts as a miss.
- Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
Rating Notes
Header
- "Built to Scale 2 Results"
Try Again
- "You're not quite there yet."
- "Those changes in tempo fooled you!"
OK
- "Hm..."
- "I don't know..."
- "Good enough..."
- "I guess that was all right."
Superb
- "Basics: Mastered!"
- "You're good at the fast ones!"
- "You're adopting to the rhythm well!"
- "You did great in that one part!"
Epilogue
- Built to scale 2 tryagain.png
"Production's way down..."
- Built to Scale 2 DS OK.png
"You managed to hit your quota."
- Built to Scale 2 DS Superb.png
"Way to mass-produce!"
Appearances
- Built to Scale Gameplay.png
- Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
Built to Scale 2
Remix 9
Trivia
- This is the only time in which the squares are red, as opposed to white in other installments.
- It is also the only time in which the color yellow was used in a Built to Scale sequel, as opposed to a different shade of blue in other installments.
- This is the second time the tiles on the floor flash white, with the DS version of Remix 1 being the first to do so.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 組み立て2 Assembly 2 | |
French | A la chaîne 2 | |
Spanish | A Escala 2 | |
Italian | Fatti ad arte 2 | |
Korean | 부품 조립 2 Assembly 2 |
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