Rhythm Heaven Fever: Difference between revisions
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{{Infobox game | {{refimprove|date=August 2011}} | ||
|title = | {{Infobox video game | ||
|image = [[File: | | title = Rhythm Heaven Fever<br> Beat the Beat: Rhythm Paradise<br> Rhythm Tengoku 3: Prop Party | ||
|developer = Nintendo SPD Group No.1 | | image = [[File:Rhythm-heaven-fever.jpg|256px]] | ||
TNX | | caption = North American game cover | ||
|publisher = Nintendo | |developer = [[Nintendo SPD|Nintendo SPD Group No.1]]<br>TNX | ||
| | |publisher = [[Nintendo]] | ||
|producer = [[Yoshio Sakamoto]] | |||
|director = [[Kazuyoshi Osawa]] | |||
| | |designer = [[Tsunku]], [[Yoshio Sakamoto]] | ||
| | |engine = | ||
NA February 13, 2012[ | |released ={{vgrelease|JP=July 21, 2011<br/>|NA=February 13, 2012<ref name="westrelease">http://www.joystiq.com/2011/11/29/rhythm-heaven-fever-spreads-to-north-america-in-february/</ref>|EU=July 6, 2012<ref name="onmreleases">http://www.officialnintendomagazine.co.uk/33358/new-nintendo-wii-release-schedule/</ref>}} | ||
|genre = [[Music video game]], [[Minigame]]s, [[Platformer]] | |||
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Multiplayer]] (2 Players) | |||
|ratings = {{vgratings|CERO=A|ESRB=E|PEGI=3}} | |||
|platforms = [[Wii]] | |||
|media = [[Nintendo optical disc|Wii Optical Disc]] | |||
|requirements = | |||
|input = | |||
}} | |||
'''''Rhythm Heaven Fever''''',<ref>http://www.destructoid.com/rhythm-heaven-wii-is-now-rhythm-heaven-fever-214839.phtml</ref> known in Europe as '''''Beat the Beat: Rhythm Paradise''''' and in Japan as {{nihongo|'''''Rhythm Tengoku 3: Prop Party'''''|リズム天国 3: Prop Party|Rizumu Tengoku 3:Propu Pati|lit. ''Rhythm Tengoku 3: Prop Party''}}, is a [[music video game]] developed by [[Nintendo]] and TNX for the [[Wii]]. It is the third game in the ''Rhythm Heaven'' series, following ''[[Rhythm Tengoku]]'' for the [[Game Boy Advance]] and ''[[Rhythm Heaven]]'' for the [[Nintendo DS]]. The game was released in Japan on July 21, 2011 and in North America on February 13, 2012,<ref>http://www.gamesradar.com/rhythm-heaven-wii-now-rhythm-heaven-fever-and-it-comes-out-february/</ref> and will be released in Europe on July 6, 2012.<ref name="westrelease" /><ref name="onmreleases"/> | |||
| | |||
==Gameplay== | |||
Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, ''[[Rhythm Heaven]]'', which utilized the features of the Nintendo DS, ''Rhythm Heaven Fever'' for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or squeeze the A and B buttons together.<ref>http://www.nintendo.co.jp/wii/somj/howto/index.html</ref> At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage. | |||
Clearing levels with a Superb/High Level rating earns medals which unlock extra content, including Rhythm Toys, Endless Minigames and levels from the original ''[[Rhythm Tengoku]]''. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs, lyrics and some rare Props. | |||
New to the series (bar the arcade version of ''[[Rhythm Tengoku]]'') is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'.<ref>http://www.nintendo.co.jp/wii/somj/norinori/index.html</ref> These levels come with their own set of medals which can unlock multiplayer minigames. There are Props that every character in the game can wear. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt. | |||
==Development== | |||
Producer [[Yoshio Sakamoto]] and [[Nintendo SPD|Nintendo SPD Group No.1]] were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician [[Tsunku]] and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on [[manzai]] routines was removed due to the dialogue focused nature of the game and replaced with another minigame from ''[[Rhythm Tengoku]]''.<ref>http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3</ref> <ref>http://www.youtube.com/watch?v=pi9wrpbwfa4</ref> The European and Australian version of the game will allow players to switch between English and Japanese versions of the soundtrack.<ref>http://www.nintendoworldreport.com/news/29925</ref> | |||
==Reception== | |||
The game sold over 100,000 copies in its first week in Japan<ref>http://www.andriasang.com/e/blog/2011/07/28/media_create_sales/</ref> and received a score of 32/40 in the ''[[Famitsu]]''<ref>http://www.1up.com/news/japan-review-check-rhythm-heaven</ref> magazine. | |||
Taken from Wikipedia |
Revision as of 06:29, 28 April 2012
Template:Refimprove Template:Infobox video game
Rhythm Heaven Fever,[1] known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Rhythm Tengoku 3: Prop Party (リズム天国 3: Prop Party?, Rizumu Tengoku 3:Propu Pati), is a music video game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS. The game was released in Japan on July 21, 2011 and in North America on February 13, 2012,[2] and will be released in Europe on July 6, 2012.[3][4]
Gameplay
Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, Rhythm Heaven, which utilized the features of the Nintendo DS, Rhythm Heaven Fever for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or squeeze the A and B buttons together.[5] At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage.
Clearing levels with a Superb/High Level rating earns medals which unlock extra content, including Rhythm Toys, Endless Minigames and levels from the original Rhythm Tengoku. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs, lyrics and some rare Props.
New to the series (bar the arcade version of Rhythm Tengoku) is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'.[6] These levels come with their own set of medals which can unlock multiplayer minigames. There are Props that every character in the game can wear. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt.
Development
Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and replaced with another minigame from Rhythm Tengoku.[7] [8] The European and Australian version of the game will allow players to switch between English and Japanese versions of the soundtrack.[9]
Reception
The game sold over 100,000 copies in its first week in Japan[10] and received a score of 32/40 in the Famitsu[11] magazine.
Taken from Wikipedia
- ↑ http://www.destructoid.com/rhythm-heaven-wii-is-now-rhythm-heaven-fever-214839.phtml
- ↑ http://www.gamesradar.com/rhythm-heaven-wii-now-rhythm-heaven-fever-and-it-comes-out-february/
- ↑ Cite error: Invalid
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tag; no text was provided for refs namedwestrelease
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedonmreleases
- ↑ http://www.nintendo.co.jp/wii/somj/howto/index.html
- ↑ http://www.nintendo.co.jp/wii/somj/norinori/index.html
- ↑ http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3
- ↑ http://www.youtube.com/watch?v=pi9wrpbwfa4
- ↑ http://www.nintendoworldreport.com/news/29925
- ↑ http://www.andriasang.com/e/blog/2011/07/28/media_create_sales/
- ↑ http://www.1up.com/news/japan-review-check-rhythm-heaven