Rhythm Fighter: Difference between revisions
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[[File:Rhythm_Fighter.png|thumb|270px]]'''Rhythm Fighter''' is an unlockable [[Rhythm Toys|Rhythm Toy]] in [[Rhythm Heaven Fever]] that is unlocked after obtaining 21 [[Medals]]. This toy is intended to be played by two players. In this toy, one player creates a rhythm of attacks for the other player to defend against. | |||
== Gameplay == | |||
The game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, he will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, he is KO'd and loses the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round. | |||
== Controls == | |||
=== Attacker: === | |||
* A: Punch | |||
* A+B: Kick | |||
=== Defender: === | |||
* A: Dodge Punch | |||
* A+B: Dodge Kick | |||
== Rounds == | |||
{| class="article-table" | |||
!Round | |||
!Rhythm | |||
!Description | |||
|- | |||
|1 | |||
|♩ ♩ ♩ ♩ | |||
|4 slow beats | |||
|- | |||
|2 | |||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |||
|8 slow beats | |||
|- | |||
|3 | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|8 fast beats | |||
|- | |||
|4 | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|16 fast beats | |||
|- | |||
|5 | |||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |||
|12 slow beats | |||
|- | |||
|6 | |||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |||
|12 slow beats (slightly faster than Round 5) | |||
|- | |||
|7 | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|16 fast beats (slightly faster than Round 4) | |||
|- | |||
|8 | |||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |||
|12 slow beats (slightly faster than Round 6) | |||
|- | |||
|9 | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|16 fast beats (slightly faster than Round 7) | |||
|- | |||
|10 | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|16 fast beats (slightly faster than Round 9) | |||
|- | |||
|11 | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|24 fast beats | |||
|- | |||
|12+ | |||
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |||
|24 fast beats-The game continues infinitely with this | |||
rhythm until one player is KO'd, with each consecutive | |||
round speeding up or slowing down slightly | |||
|} | |||
{{Template:Rhythm Toy Navigation}} | {{Template:Rhythm Toy Navigation}} | ||
Revision as of 03:51, 12 May 2017
Rhythm Fighter is an unlockable Rhythm Toy in Rhythm Heaven Fever that is unlocked after obtaining 21 Medals. This toy is intended to be played by two players. In this toy, one player creates a rhythm of attacks for the other player to defend against.
Gameplay
The game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, he will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, he is KO'd and loses the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
Controls
Attacker:
- A: Punch
- A+B: Kick
Defender:
- A: Dodge Punch
- A+B: Dodge Kick
Rounds
Round | Rhythm | Description |
---|---|---|
1 | ♩ ♩ ♩ ♩ | 4 slow beats |
2 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 8 slow beats |
3 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 8 fast beats |
4 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats |
5 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 12 slow beats |
6 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 12 slow beats (slightly faster than Round 5) |
7 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats (slightly faster than Round 4) |
8 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 12 slow beats (slightly faster than Round 6) |
9 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats (slightly faster than Round 7) |
10 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats (slightly faster than Round 9) |
11 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 24 fast beats |
12+ | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 24 fast beats-The game continues infinitely with this
rhythm until one player is KO'd, with each consecutive round speeding up or slowing down slightly |
In Other Languages
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