Cosmic Rhythm Rally: Difference between revisions
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{{Template:Minigame infobox | {{Template:Game-Nav | ||
|Minigame_infobox/Data = Cosmo Dance (3DS) | |||
|Minigame_infobox/Data2 = Working Dough Origins}}{{Template:Minigame infobox | |||
|Previous = Cosmo Dance (3DS) | |Previous = Cosmo Dance (3DS) | ||
|Previous1 = Cosmo Dance (3DS) | |Previous1 = Cosmo Dance (3DS) | ||
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|Name = Cosmo Rally | |Name = Cosmo Rally | ||
|Debut = Rhythm Heaven Megamix | |Debut = Rhythm Heaven Megamix | ||
|Number = 87}}'''Cosmo Rally''' is a sequel to [[Rhythm Rally (3DS)|Rhythm Rally]] and it's identical to [[Rhythm Rally]]'s sequel [[Rhythm Rally 2]] from [[Rhythm Heaven]]. In this game, instead of the [[Paddler]]s, you're playing one of [[Cosmo Dancers]] | |Number = 87}}'''Cosmo Rally''' is a sequel to [[Rhythm Rally (3DS)|Rhythm Rally Returns]] and it's identical to [[Rhythm Rally]]'s sequel [[Rhythm Rally 2]] from [[Rhythm Heaven]]. In this game, instead of the [[Paddler]]s, you're playing one of [[Cosmo Dancers]] and the table-tennis rally game takes place in outer space.. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | [[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | ||
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. | The gameplay plays the same way as its prequel, but the gameplay is extended longer and it's more complicated. | ||
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally Returns. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the tutorial. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed. | |||
==Controls== | ==Controls== | ||
====Button Mode==== | |||
*A = Swing Paddle | *A = Swing Paddle | ||
====Touch Mode==== | |||
*Tap = Swing Paddle | |||
==Hit or Miss== | ==Hit or Miss== |
Revision as of 21:39, 22 May 2016
Template:Game-NavTemplate:Minigame infoboxCosmo Rally is a sequel to Rhythm Rally Returns and it's identical to Rhythm Rally's sequel Rhythm Rally 2 from Rhythm Heaven. In this game, instead of the Paddlers, you're playing one of Cosmo Dancers and the table-tennis rally game takes place in outer space..
Gameplay
The gameplay plays the same way as its prequel, but the gameplay is extended longer and it's more complicated.
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally Returns. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the tutorial. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed.
Controls
Button Mode
- A = Swing Paddle
Touch Mode
- Tap = Swing Paddle
Hit or Miss
- Hit: The player will hit the ball and successfully continue the rally.
- Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left.
- Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball.
Rating Notes
- Superb: "Nothing beats a good rally!"
- OK: "Finally, a worthy challenger!"
- Try Again: "The agony of defeat!"
Rating Screens
- Cosmo Rally Try Again.PNG
"The agony of defeat!"
- Cosmo Rally OK.PNG
"Finally, a worthy challenger!"
- Cosmo Rally Superb.PNG
"Nothing beats a good rally!"
Collectable item
Rainbow Paddle
Trivia
- This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally.
- Both this minigame and Rhythm Rally (Story) have the same superb message "Nothing beats a good rally!"
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