Built to Scale (Wii): Difference between revisions
(Redirected page to Built to Scale (Wii/3DS)) Tag: sourceedit |
(Undo revision 22012 by Yami Arashi (talk)) Tag: rte-wysiwyg |
||
Line 1: | Line 1: | ||
# | {{Quote|Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out.|Built to Scale Description (US version)}} | ||
{{Quote|Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it.|Built to Scale Description (European version)}} | |||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = Working Dough | |||
|Minigame_infobox/Data2 = Air Rally}}{{Minigame infobox | |||
| Name = Built to Scale | |||
| Image = [[File:Built to Scale (Wii).png|270px]] | |||
| Debut = Rhythm Heaven Fever | |||
| Number = Twelve | |||
| BPM = varies | |||
| Previous = Working Dough | |||
| Previous1 = Working Dough | |||
| Next = Air Rally | |||
| Next1 = Air Rally | |||
}} | |||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks 'Assembly-Line Slogans'. | |||
==Gameplay== | |||
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. | |||
==Controls== | |||
*A: Bounce Rod | |||
*A + B: Spring Rod | |||
==Rating Notes== | |||
===US version=== | |||
*[[Superb]]: ''"Nothing like a job well done!"'' | |||
*[[OK]]: ''"I've earned a little break."'' | |||
*[[Try Again]]: ''"Not my best work..."'' | |||
===European version=== | |||
*[[Try Again]]: ''"The factory will close at this rate!"''' | |||
*[[OK]]: ''"I've got enough time for a break."'' | |||
*[[Superb]]: ''"We did a great job today!"'' | |||
==Rating Screens== | |||
<gallery navigation="true"> | |||
Built to Scale Wii Try Again.png|"Not my best work..."|link=Try Again | |||
Built to Scale Wii OK.png|"I've earned a little break."|link=Ok | |||
Built to Scale Wii Superb.PNG|"Nothing like a job well done!"|link=Superb | |||
</gallery> | |||
==In Other Languages== | |||
{| width="45%" border="1" style="border-collapse:collapse" | |||
|- bgcolor="#fff7f7" | |||
!Language | |||
!Name | |||
|- align="center" | |||
|{{JP}} Japanese | |||
|組み立て ''Assembly'' | |||
|- align="center" | |||
|{{FR}} French | |||
| | |||
|- align="center" | |||
|{{ES}} Spanish | |||
|A Escala | |||
|- align="center" | |||
|{{DU}} German | |||
|Beatfabrik | |||
|- align="center" | |||
|{{IT}} Italian | |||
|Fatti ad arte | |||
|- align="center" | |||
|{{KR}} Korean | |||
|부품 조립 ''Assembly'' | |||
|} | |||
==Appearances== | |||
*Built to Scale (Wii) | |||
*[[Built to Scale 2 (Wii)|Built to Scale 2]] (Wii) | |||
*[[Remix 3 (Wii)|Remix 3]] (Wii) | |||
*[[Remix 8 (Wii)|Remix 8]] (Wii) | |||
*[[Remix 10 (Wii)|Remix 10]] (Wii) | |||
==''Rhythm Heaven Megamix''== | |||
{{Template:Game-Nav | |||
|Minigame_infobox/Data = Karate Man (DS) | |||
|Minigame_infobox/Data2 = Double Date}}{{Template:Minigame infobox | |||
|Previous = Karate Man (DS) | |||
|Previous1 = Karate Man Kick | |||
|Next = Double Date | |||
|Next1 = Double Date | |||
|Image = [[File:Built_to_Scale_Wii_3DS.PNG|250px]] | |||
|Name = Built to Scale (Wii) | |||
|Debut = Rhythm Heaven Megamix | |||
|Number = 97; Extra game 7}}'''Built to Scale''' (組み立て ''Kumitate "Assembly"''<sup>?</sup>) is identical to [[Built to Scale (Wii)|Built to Scale]] from [[Rhythm Heaven Fever]], and it's an extra game bought from museum shop in [[Rhythm Heaven Megamix]]. | |||
==Gameplay== | |||
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. | |||
==Controls== | |||
*A: Bounce Rod | |||
*B: Spring Rod | |||
==Rating Notes== | |||
*[[Superb]]: ''"Nothing like a job well done!"'' | |||
*[[OK]]: ''"I've earned a little break."'' | |||
*[[Try Again]]: ''"Not my best work..."'' | |||
==Rating Screens== | |||
<gallery> | |||
Built to Scale Wii 3DS Try Again.PNG|"Not my best work..." | |||
Built to Scale Wii 3DS OK.PNG|"I've earned a little break." | |||
Built to Scale Wii 3DS Superb.PNG|"Nothing like a job well done!" | |||
</gallery> | |||
==Trivia== | |||
*This is the only minigame from [[Built to Scale]] series that returns in this series without two other prequels or a new one. | |||
{{Game Navigation}} | |||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven Fever Games]] | [[Category:Rhythm Heaven Fever Games]] | ||
[[Category:Rhythm Heaven 3D Games]] | [[Category:Rhythm Heaven 3D Games]] |
Revision as of 20:49, 21 May 2016
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it. |
Template:Game-NavTemplate:Minigame infobox Built to Scale (組み立て?, Kumitate "Assembly") is the twelfth game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2. Getting a perfect unlocks 'Assembly-Line Slogans'.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
US version
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
European version
- Try Again: "The factory will close at this rate!"'
- OK: "I've got enough time for a break."
- Superb: "We did a great job today!"
Rating Screens
- Built to Scale Wii Try Again.png
"Not my best work..."
- Built to Scale Wii OK.png
"I've earned a little break."
- Built to Scale Wii Superb.PNG
"Nothing like a job well done!"
In Other Languages
Language | Name |
---|---|
Japanese | 組み立て Assembly |
French | |
Spanish | A Escala |
Template:DU German | Beatfabrik |
Italian | Fatti ad arte |
Korean | 부품 조립 Assembly |
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
Rhythm Heaven Megamix
Template:Game-NavTemplate:Minigame infoboxBuilt to Scale (組み立て Kumitate "Assembly"?) is identical to Built to Scale from Rhythm Heaven Fever, and it's an extra game bought from museum shop in Rhythm Heaven Megamix.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- B: Spring Rod
Rating Notes
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
Rating Screens
- Built to Scale Wii 3DS Try Again.PNG
"Not my best work..."
- Built to Scale Wii 3DS OK.PNG
"I've earned a little break."
- Built to Scale Wii 3DS Superb.PNG
"Nothing like a job well done!"
Trivia
- This is the only minigame from Built to Scale series that returns in this series without two other prequels or a new one.
|